3D Character Animator for Narrative Games

Lanterns Studios

Rue

On-site

CHF 8,300 - 15,000

Full time

38 hours ago
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Job summary

Lanterns Studios in Tunis, Tunisia, seeks a skilled 3D Animator/Character Artist to create, polish, and integrate animations for narrative games. You will test, retarget MoCap data, and ensure animations meet the artistic vision across production pipelines.

The role emphasizes strong Blender skills, a compelling portfolio, storytelling ability, and excellent communication. A collaborative, self-motivated mindset is essential for this fast-paced studio.

Qualifications

  • Strong knowledge of Blender for animation (layers, time/trax editor, keyframing).
  • Portfolio demonstrating 3D animation and artistic creativity.
  • Storytelling skills and ability to animate characters widely.

Responsibilities

  • Create animations from scratch according to references.
  • Test and validate animations, refine designs as needed.
  • Polish animations for production pipelines.
  • Ensure high-quality data capture during mocap sessions.
  • Track and retarget motion capture data for in-game use.
  • Make changes to align with the artistic vision and director's brief.
  • Collaborate with teams to integrate animation assets as directed.

Skills

Blender
Animation
Character animation
Storytelling
Time management
Communication
Self-motivated

Tools

UE4
Motion Capture
MoCap Pipelines

Job description

Lanterns Studios in Tunis, Tunisia, seeks a skilled 3D Animator/Character Artist to create, polish, and integrate animations for narrative games. You will test, retarget MoCap data, and ensure animations meet the artistic vision across production pipelines.

The role emphasizes strong Blender skills, a compelling portfolio, storytelling ability, and excellent communication. A collaborative, self-motivated mindset is essential for this fast-paced studio.

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