Game Project Manager: Agile Delivery Lead

Lanterns Studios

Rue

On-site

CHF 90,000 - 120,000

Full time

2 days ago
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Job summary

Lanterns Studios is seeking a Project Manager to lead a team of production professionals in delivering high-quality games. You will facilitate processes, methods, and tools to deliver the game project following the best practices established by the organization.

As the front-line manager, you will own schedules, coordinate sub-teams across content/art, tech, and design, and drive improvements in production pipelines.

Qualifications

  • BS degree in Management, Human Resources or relevant field.
  • Minimum of 2 years in a management position.
  • Strong Project Management Skills with Agile experience.
  • Experience with project tracking tools.
  • Understanding of game development processes is a plus.
  • Excellent English and French communication, both spoken and written.

Responsibilities

  • Deliver the project scope within budget and time.
  • Manage multiple sub teams, working with content/art, tech, and design.
  • Share the vision of the project and engage team members.
  • Own the schedules and tracking, production pipelines and content delivery, iterating on process to find the most effective methods.
  • Develop resource plans and anticipate needs.
  • Ensure milestones are released on schedule.
  • Organize and optimize the team workflow to ensure a simpler and clearer coordination.
  • Carry out the follow ups with the team.
  • Additional tasks may be assigned accordingly

Skills

Project management
Agile methodologies
Risk analysis
Communication
Team coordination

Education

BS degree in Management or related field

Tools

PM tracking tools

Job description

Lanterns Studios is seeking a Project Manager to lead a team of production professionals in delivering high-quality games. You will facilitate processes, methods, and tools to deliver the game project following the best practices established by the organization.

As the front-line manager, you will own schedules, coordinate sub-teams across content/art, tech, and design, and drive improvements in production pipelines.

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