3D artist

Lanterns Studios

Rue

On-site

CHF 33,000 - 49,000

Full time

42 hours ago
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Job summary

Lanterns Studios in Tunis seeks a proactive 3D Artist to create realistic game assets and textures. You will model, texture, UV-map, and optimize both high and low-poly elements for real-time rendering.

The role requires a deep understanding of Blender, ZBrush, Substance Painter, Photoshop, and UE5, with a strong portfolio evidencing artistic creativity and technical proficiency in a PBR workflow.

Qualifications

  • Must have a strong portfolio showcasing 3D art skills and a high level of creativity.
  • Familiarity with real-time rendering, PBR workflows, shaders, normal and displacement maps.

Responsibilities

  • Create realistic 3D models and textures including architecture, organic objects and props.
  • Sculpt/model UVs and textures; integrate high/low poly meshes in a PBR pipeline.

Skills

Portfolio
Artistic sense
Time management
Communication
Self-motivation

Tools

Blender
Photoshop
ZBrush
Substance Painter
UE5

Job description

Lanterns is an independent video game studio based in Tunis, Tunisia. Focusing mainly on narrative video games. At Lanterns, we exist to deliver compelling and responsible gameplay experience and stories to the world.

A 3D artist develop the 3D elements/models and vfx that will will be integrated in the company products/video games.

The Daily Life Of a 3D Artist At Lanterns
  • Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications.
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
  • Make any necessary changes to ensure that the work is in keeping with the artistic vision;
  • Integrate 3D models and props in the game engine.
  • Carry out all other related tasks.
Job skills
What It Takes To Make It
  • Expert knowledge of Blender or similar tool.
  • Expert knowledge of Photoshop or similar.
  • Good knowledge of ZBrush and Substance Painter or similar tools.
  • Good knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Strong high & low resolution modeling and texturing skills.
  • Familiarity with UE5
  • Good understanding of architecture.
Good To Have
  • Good organization skills.
  • Strong time management skills.
  • Excellent communication skills (spoken and written).
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile.
Location

Rue de l'énergie

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