Rigging Artist

Lanterns Studios

Rue

On-site

CHF 60,000 - 90,000

Full time

34 hours ago
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Job summary

Lanterns Studios is seeking a Rigging Artist to build rigs for characters, animals, vehicles and props, with a focus on hyper realistic figures. You will develop animation interfaces and tools meeting technical and artistic standards.

You will work with supervisors and directors to ensure rigs suit animation, document pipelines, and contribute to facial animation systems while supporting cinematic design and cross-team integration.

Qualifications

  • Portfolio is mandatory; proven motion/animation work in videogames.
  • Proficient rigging in Blender or similar tool; strong 3D software knowledge.
  • Experience in rigging, modelling, or animating; UE5 familiarity.
  • Maya tools, layers, time/trax editor, keyframing knowledge.
  • Solid understanding of animation principles and facial expressions.
  • Strong proactivity and troubleshooting abilities; good communication.
  • Self-motivated, agile, and team oriented.

Responsibilities

  • Create rigs for 3D characters, animals, vehicles and props.
  • Develop rigging workflow, pipeline, and documentation for the team.
  • Improve tools and procedures for efficient animation pipelines.
  • Provide solutions for complex rigging and animation problems.
  • Retarget motion capture data and support facial animation systems.
  • Collaborate with directors, animators, and cinematic design team.

Skills

Portfolio
Rigging experience
Facial animation principles
Troubleshooting
Communication
Self-motivation
Gaming culture
Organizational skills
English proficiency
Team player

Tools

Blender
UE5
Maya
MotionBuilder
3D software

Job description

Job Description

The Rigging Artist is responsible for the construction of rigs for 3D characters, vehicles and props, and develops animation et rigging tools. He is responsible for creating animation interfaces that meet technical requirements and the artistic vision of the project.

What You Will Do
  • Create rigs for 3D characters and animals models with a focus on hyper realistic characters in particular.
  • Create rigs for 3D vehicles and props for film production.
  • Work with the Supervisor and Game Director to create rigs that are suitable for animation.
  • Develop the rigging workflow, pipeline and design the documentation for your team.
  • Develop and improve the tools and procedures for the streamlining of an efficient animation pipeline.
  • Provide knowledge and solutions for complex rigging and animation problems. Animate and create Motion editing within a complex animation system.
  • Hands-on approach in rigging of a variety of characters and props.
  • Create facial setups that are true and unique to the design and personality of the characters.
  • Support the cinematic design team with their narrative and technical needs.
  • Collaborate with the character and animation team to deliver high quality assets for a wide range of art styles.
  • Collaborate with the different teams to ensure the correct integration of the animation's assets according to the director's vision.
  • Make any necessary changes to ensure that the work is in keeping with the artistic vision.
  • Track and retarget motion capture data.
  • Work with and maintain the existing facial animation system.
  • Contribute to the facial research and development efforts.
  • Ensure that characters' quality objectives are met within the game engine.
  • Carry out all other related tasks. Additional responsibilities may be assigned as needed.

Ready for the adventure? Join our passionate and epic team, all driven by the desire to design and develop the best games and products.

Job skills
What it takes to make it
  • Proven working experience and a keen eye for motion and animation in videogame. (PORTFOLIO IS MANDATORY)
  • Working knowledge of rigging in Blender or smilar tool.
  • Knowledge of 3D softwares.
  • Experience in rigging, modelling, or animating (or other related experience).
  • Familiarity with UE5.
  • Strong knowledge of Maya tools, layers, time/trax editor, keyframing, etc
  • Solid understanding of the principles of animations and the anatomy of facial expression.
  • Strong proactivity and troubleshooting skills.
  • Excellent communication skills (spoken and written).
  • Self-motivated and agile.
Good To Have
  • Good organizational skills.
  • Familiarity with scripting is a huge plus.
  • Experience with Motion Capture hardware, motion capture pipelines, and current related technologies is a huge plus.
  • Working experience of Motion builder, and/or other commercial 3D authoring packages.
  • Considerable understanding of video games and broad video game culture.
  • Extensive scripting experience with Python, Mel and/or Max script.
  • Team player, good communication skills, functional English proficiency.
Location

Rue de l'énergie - Charguia 1 - Tunis

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