Senior VFX Engineer

Lever, Inc.

Schweiz

Remote

CHF 120.000 - 170.000

Vollzeit

vor 32 Stunden
Sei unter den ersten Bewerbenden
Bewerbungsgenerator

Eine Bewerbung wie gemacht für diesen Job — ein maßgeschneiderter Lebenslauf und ein Anschreiben, die genau zur Stellenanzeige passen.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Fully remote work
Annual team retreats
Competitive compensation

Zusammenfassung

Lever, Inc. is seeking a Senior VFX Engineer in Switzerland to own real-time visual effects tech for a Unity3D game project. You will design scalable runtime systems, shaders, and GPU-driven effects, collaborating with artists and engineers to balance visual quality with performance.

You'll prototype new rendering approaches, build artist tools, and drive production-ready solutions across mobile and desktop targets, while maintaining clean, reusable tech for the wider team.

Qualifikationen

  • Strong professional experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar.
  • Strong knowledge of real-time rendering concepts including blending, transparency, sorting, depth, instancing, and render pipelines.
  • Proven experience shipping particle-based effects in Unity, including Shuriken or equivalent systems.
  • Hands-on experience with mesh particles, trails, flipbooks, shader-driven effects, and procedural VFX techniques.
  • Experience designing scalable runtime systems for high-frequency effects, including pooling, batching, prioritization, and performance budgeting.
  • Strong C# programming skills, ideally within gameplay, engine, or performance-critical systems.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-oriented architectures is strongly preferred.
  • Strong understanding of mobile GPU optimization, including overdraw, half precision, texture and memory budgets, shader variants, and runtime constraints.
  • Experience creating Unity Editor tooling such as custom inspectors, property drawers, asset processors, and batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup considerations.
  • Strong communication and collaboration skills, with the ability to work effectively across artistic and engineering disciplines.
  • Fluent English.

Aufgaben

  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.
  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.
  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.
  • Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.
  • Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.
  • Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.
  • Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency of the wider VFX team.
  • Act as a bridge between artistic and engineering disciplines, making informed technical decisions that balance visual quality, scalability, and performance.
  • Review and improve existing systems while leaving behind clean, maintainable technology that benefits the broader team.

Kenntnisse

HLSL shader programming
Real-time VFX development
C# programming
Unity shader concepts
GPU-driven effects
Shader graph / node-based tools
Multidisciplinary collaboration
Performance optimization

Tools

Unity Shader Graph
Amplify
Shuriken

Jobbeschreibung

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior VFX Engineer based in Switzerland.

This is a senior individual contributor role focused on the technology and runtime systems that power real-time visual effects in a major Unity3D game project. You will work at the intersection of VFX, Technical Art, Rendering, and Engineering, turning creative concepts into scalable and production-ready solutions. The role combines shader development, particle systems, GPU-driven effects, runtime architecture, tooling, and performance optimization. You will have significant technical ownership, from rapid prototyping and architectural decisions through to production implementation. Working closely with artists and engineers, you will help balance visual ambition with performance, scalability, and maintainability. This is an opportunity to directly shape the technology that enables high-quality real-time effects across a large game.

Accountabilities
  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.

  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.

  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.

  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.

  • Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.

  • Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.

  • Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.

  • Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency of the wider VFX team.

  • Act as a bridge between artistic and engineering disciplines, making informed technical decisions that balance visual quality, scalability, and performance.

  • Review and improve existing systems while leaving behind clean, maintainable technology that benefits the broader team.

Requirements:
  • Strong professional experience with HLSL shader programming and real-time VFX development.

  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar technologies.

  • Strong knowledge of real-time rendering concepts, including blending, transparency, sorting, depth, instancing, and Scriptable or custom render pipelines.

  • Proven experience shipping particle-based effects in Unity, including Shuriken or equivalent systems.

  • Hands-on experience with mesh particles, trails, flipbooks, shader-driven effects, and procedural VFX techniques.

  • Experience designing scalable runtime systems for high-frequency effects, including pooling, batching, prioritization, and performance budgeting.

  • Strong C# programming skills, ideally within gameplay, engine, or performance-critical systems.

  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-oriented architectures is strongly preferred.

  • Strong understanding of mobile GPU optimization, including overdraw, half precision, texture and memory budgets, shader variants, and runtime constraints.

  • Experience creating Unity Editor tooling such as custom inspectors, property drawers, asset processors, and batch tools.

  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup considerations.

  • Strong communication and collaboration skills, with the ability to work effectively across artistic and engineering disciplines.

  • Fluent English.

Nice to have
  • Strong experience with Unity DOTS/Entities, ECS-based rendering, or instanced material properties.

  • Experience with compute shaders and GPU-driven effects.

  • Knowledge of vertex animation techniques, SDFs, procedural noise, and procedural rendering.

  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.

  • Experience developing networked gameplay effects, including predicted versus confirmed events.

  • Background working on multiplayer or large-scale gameplay systems.

  • A strong artistic eye and an ability to contribute to VFX look development.

  • Experience building effects for mobile or other highly performance-constrained platforms.

  • Experience delivering stylized game projects, particularly for mobile platforms.

Benefits
  • Meaningful technical ownership over the VFX technology powering a major Unity3D game project.

  • Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.

  • The opportunity to solve complex rendering, performance, and scalability challenges.

  • A role where engineering directly enables creative ambition and visual quality.

  • A highly collaborative international working environment.

  • Fully remote work.

  • Flexible contract options depending on location and circumstances.

  • Competitive compensation based on experience and contract structure.

  • Annual team retreats.

  • Potential for long-term collaboration as the project and team continue to grow.

We appreciate your interest and wish you the best!

Hol dir deinen kostenlosen, vertraulichen Lebenslauf-Check.

oder ziehe deine Datei hierhin.

Similar jobs

Ähnliche Jobs, die dir auch gefallen könnten

Senior Animation Engineer
Senior Animation Engineer

Lever, Inc. • Schweiz

Remote
CHF 120.000 - 180.000
Meaningful technical ownership over a1
Fully remote work
Flexible contract options
+3
Senior Real-Time VFX Engineer – Unity
Senior Real-Time VFX Engineer – Unity

Lever, Inc. • Schweiz

Remote
CHF 120.000 - 170.000
Fully remote work
Annual team retreats
Competitive compensation
Senior Game Designer
Senior Game Designer

Lever, Inc. • Schweiz

Remote
CHF 120.000 - 180.000
Fully remote
Flexible hours
Unlimited PTO
+7
Technical Director, Applied AI
Technical Director, Applied AI

Jobgether SRL • Schweiz

Remote
CHF 180.000 - 240.000
Remote work in international teams
Flexible contract options
Senior Cinematic Animator - Freelance
Senior Cinematic Animator - Freelance

Xapply • Schweiz

Remote
CHF 55.000 - 96.000
Sr. Motion Designer
Sr. Motion Designer

Lever, Inc. • Schweiz

Remote
CHF 90.000 - 130.000
Fully remote (EMEA)
High ownership in a small team
Exposure to AI-powered workflows
Senior Unity Animation Engineer — Remote
Senior Unity Animation Engineer — Remote

Lever, Inc. • Schweiz

Remote
CHF 120.000 - 180.000
Meaningful technical ownership over a1
Fully remote work
Flexible contract options
+3
HR Lead
HR Lead

Jobgether SRL • Schweiz

Remote
CHF 120.000 - 180.000
Fully remote work within Europe
Autonomy and ownership of HR practices
Collaborative leadership and culture
HR Lead
HR Lead

Lever, Inc. • Schweiz

Remote
CHF 120.000 - 160.000
Fully remote in Europe
Autonomy in HR leadership
Collaboration with senior leadership
+1
HR Manager
HR Manager

Jobgether SRL • Schweiz

Remote
CHF 110.000 - 150.000
Fully remote across Europe
Autonomy and trust
Senior leadership collaboration
+4