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Jobs in Windsor, Canada

Senior Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver
Remote
CAD 90,000 - 120,000
30+ days ago
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EverWell - Customer Support Engineer (L3) (Remote, NZ)

EverCommerce

Canada
Remote
CAD 60,000 - 80,000
30+ days ago

Group Product Manager

ZayZoon

Calgary
Remote
CAD 90,000 - 120,000
30+ days ago

Part-Time Remote Focus Group Participant - Healthcare Surveys

TowardJobs

Edmonton
Remote
CAD 30,000 - 60,000
30+ days ago

Accountant

Burke Recruiting Inc.

Vancouver
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CAD 60,000 - 100,000
30+ days ago
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Senior Associate, Fund Administration (Accounting)

Juniper Square, Inc

Canada
Remote
CAD 90,000 - 110,000
30+ days ago

Community Engineer (multiple roles and seniority levels)

Canonical

Regina
Remote
CAD 80,000 - 100,000
30+ days ago

Intermediate Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver
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CAD 80,000 - 100,000
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Manager, Technical Revenue Accounting

Cerence

Canada
Remote
CAD 98,000 - 158,000
30+ days ago

Senior Software Engineer, Data Platform (Platform Product Group)

Omaze

Canada
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CAD 186,000
30+ days ago

Part-Time Remote Focus Group Participant - Healthcare Surveys

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CAD 30,000 - 60,000
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Staff Full-Stack Software Engineer

Treasury Prime

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CAD 135,000 - 162,000
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Senior Build/Platform Engineer, Mobile

Slope

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CAD 262,000 - 290,000
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CAD 60,000 - 80,000
30+ days ago

Engineering Manager (Institutional - Foundations)

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CAD 212,000
30+ days ago

Senior Marketing Operations Manager (Technology)

Coder

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CAD 152,000 - 217,000
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Senior Application Security Developer

Upgrade, Inc.

Canada
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CAD 150,000 - 250,000
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Social Content Creator (Video Games) - Remote

Keyword Studios

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Senior Software Engineer, Backend (Consumer - Growth)

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Senior QA Automation Developer

Upgrade, Inc.

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CAD 150,000 - 250,000
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Software Engineer, Frontend (Consumer - Growth)

Omaze

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CAD 153,000
30+ days ago

Software Engineer, Frontend - Consumer Products

Omaze

Canada
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CAD 150,000
30+ days ago

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Mississauga
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CAD 30,000 - 60,000
30+ days ago

Senior Product Designer - Consumer

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CAD 192,000
30+ days ago

Staff Software Engineer, Backend (Platform)

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CAD 212,000
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Senior Gameplay Software Engineer (Unreal Engine 5)
Blackbird Interactive
Vancouver
Remote
CAD 90,000 - 120,000
Full time
30+ days ago

Job summary

A creative game studio in Vancouver seeks a Senior Gameplay Engineer to lead the development of player mechanics and gameplay systems in Unreal Engine 5. This role requires strong C++ skills and experience in game development, along with the ability to collaborate across disciplines. The ideal candidate will thrive in a remote-friendly work environment, driving innovation and mentoring junior engineers.

Benefits

Four-day work week
Hybrid work arrangements

Qualifications

  • 5+ years of experience with C++ in gameplay system development.
  • Experience in shipping titles with significant gameplay ownership.

Responsibilities

  • Lead the development of player-facing mechanics.
  • Define modular, scalable gameplay frameworks.
  • Collaborate with design, animation, audio, and production.
  • Optimize gameplay systems for performance.
  • Provide technical mentorship and guide best practices.
  • Prototype and evaluate new gameplay paradigms.

Skills

C++
Unreal Engine 4 or 5
Gameplay system development
Performance profiling
Mentorship

Education

BSc in Computer Science or related field
Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.

In 2022, we introduced a four-day work week and continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle
  • Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
  • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
  • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
  • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
  • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
  • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
You’ll Thrive Here If You…
  • Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
  • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
  • Think critically about player experience, systemic design, and clean abstraction.
  • Are experienced with performance profiling, memory budgeting, and debugging tools.
  • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Bonus XP
  • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks.
  • Experience leading gameplay teams or mentoring mid/junior engineers.
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs.
  • Strong advocate for accessibility, player expression, and diverse playstyles.
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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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