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Ubisoft Montréal in Montréal, Canada seeks a Senior Technical Artist to define end-to-end character production and solve technical challenges from asset creation through Unreal integration.
You will establish character pipelines, create or recommend tools for artists and riggers, and optimize geometry, shaders and memory to ensure robust character experiences across projects. The role requires hands-on experience with UE5 or UE4 pipelines and a portfolio.
Ubisoft seeks a Senior Technical Artist to define end-to-end character production and resolve technical challenges from asset creation through Unreal integration.
Location: Montréal, Canada
Contract and work arrangement: Permanent, full-time; office-based in Montréal.