Ubisoft — Senior Technical Artist — Characters, Unreal — Montréal, Canada

Ubisoft

Montreal

Vor Ort

CAD 90.000 - 120.000

Vollzeit

Vor 5 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Ubisoft Montréal in Montréal, Canada seeks a Senior Technical Artist to define end-to-end character production and solve technical challenges from asset creation through Unreal integration.

You will establish character pipelines, create or recommend tools for artists and riggers, and optimize geometry, shaders and memory to ensure robust character experiences across projects. The role requires hands-on experience with UE5 or UE4 pipelines and a portfolio.

Qualifikationen

  • Hands-on end-to-end character creation experience.
  • Experience setting character-production workflows and technical budgets.
  • Unreal Engine 5 expertise or relevant Unreal 4 character-pipeline experience; CV and portfolio or project links required.

Aufgaben

  • Establish character pipelines, naming, export and validation standards for rigs, skeletons, materials and textures.
  • Create or recommend tools for character artists, riggers and animators.
  • Optimize geometry, skinning, shaders and memory, and solve deformation, cloth, hair and modular-character issues.

Kenntnisse

Character production pipelines
Game engine integration
Workflow budgeting

Tools

Unreal Engine

Jobbeschreibung

Ubisoft seeks a Senior Technical Artist to define end-to-end character production and resolve technical challenges from asset creation through Unreal integration.

Location: Montréal, Canada
Contract and work arrangement: Permanent, full-time; office-based in Montréal.

What you will do
  • Establish character pipelines, naming, export and validation standards for rigs, skeletons, materials and textures.
  • Create or recommend tools for character artists, riggers and animators.
  • Optimize geometry, skinning, shaders and memory, and solve deformation, cloth, hair and modular-character issues.
What the studio is looking for
  • Hands-on knowledge of end-to-end character creation and game-engine integration.
  • Experience setting character-production workflows and technical budgets.
  • Unreal Engine 5 expertise or relevant Unreal 4 character-pipeline experience; CV and portfolio or project links required.
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