Ubisoft — Senior Gameplay Animator — March of Giants — Montréal, Canada

Ubisoft

Montreal

Vor Ort

CAD 70.000 - 90.000

Vollzeit

14 Tage+

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Zusammenfassung

Ubisoft Montréal is seeking a Senior Gameplay Animator to own character performance and in-game animation delivery for March of Giants. Located in Montréal, this permanent, office-based role collaborates with designers and programmers to craft engaging character motion and gameplay feel.

The candidate should demonstrate strong keyframe skills, Maya proficiency, and Unreal Engine/Blueprint experience, with a solid portfolio and clear communication. You will drive animation quality end-to-end.

Qualifikationen

  • Strong keyframe animation fundamentals demonstrated in portfolio.
  • Experience with game engines and production constraints.
  • Proficiency in Maya; Unreal Engine, Blueprint experience, and mocap workflows.
  • Portfolio and CV showing relevant skills and clear communication.

Aufgaben

  • Create keyframe gameplay and cinematic animation for character identity and mechanics.
  • Integrate animation into the character ability system, playtest and refine results.
  • Collaborate with animators, designers and programmers and take ownership of final feature quality.

Kenntnisse

Keyframe animation
Game engine knowledge
Portfolio and CV
Communication
Problem solving
Collaboration

Tools

Maya
Unreal Engine
Blueprint
Motion capture workflow

Jobbeschreibung

Ubisoft Montréal is hiring a Senior Gameplay Animator to own character performance and in-game animation delivery for March of Giants.

Location: Montréal, Canada Contract and work arrangement: Permanent, full-time; office-based in Montréal.

What you will do
  • Create keyframe gameplay and cinematic animation that supports character identity and game mechanics.
  • Integrate and validate animation in the character ability system, playtest and refine the results.
  • Collaborate with animators, designers and programmers and take ownership of final feature quality.
What the studio is looking for
  • Strong keyframe fundamentals, game-engine knowledge and awareness of production constraints.
  • Maya proficiency, Unreal Engine and Blueprint experience, and motion-capture workflow knowledge.
  • A portfolio and CV demonstrating relevant skills, with strong communication and problem-solving.
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