Senior Technical Artist - Characters (Unreal)

Ubisoft

Montreal

Vor Ort

CAD 90.000 - 120.000

Vollzeit

Vor 5 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Ubisoft Montréal is seeking a Senior Technical Artist - Characters (Unreal) to own the end-to-end character pipeline, from concept handoff through in-engine integration, and define how characters are produced on the project.

You will guide rigging, skinning, shading, and runtime integration, set standards, and collaborate with animation and programming teams to deliver performant, high-fidelity characters using Unreal Engine 5.

Qualifikationen

  • Hands-on experience with an end-to-end character pipeline.
  • Knowledge of rigging and animation needs to guide the pipeline.
  • Knowledge of technical budgets, polygon counts, materials, asset structure.
  • Experience establishing workflows and standards for character production.
  • Experience with Unreal Engine 5 or Unreal Engine 4 for character pipelines.

Aufgaben

  • Identify technical needs across character creation, rigging, skinning, and engine integration.
  • Shape the character technology vision with directors and TDs, aligning with art and animation goals.
  • Define the character pipeline, including creation-to-engine workflows and export conventions.
  • Set and share character standards for asset structure, rigs, materials, and textures.
  • Collaborate with animation and programming teams on character features and runtime systems.

Kenntnisse

End-to-end pipeline
Rigging knowledge
Animation needs
Technical budgets
Unreal Engine 5

Jobbeschreibung

Senior Technical Artist - Characters (Unreal)
  • Full-time
  • Contract: Permanent
  • Work flexibility: Office-based

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

What you’ll do
  • Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
  • Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
  • Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
  • Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
  • Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
  • Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
  • Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems
  • Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
  • Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty
What you bring to the team
  • Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
  • Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
  • Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
  • Experience establishing workflows and standards for character production
  • Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4
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