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Ubisoft Montréal is seeking a Senior Technical Artist - Characters (Unreal) to own the end-to-end character pipeline, from concept handoff through in-engine integration, and define how characters are produced on the project.
You will guide rigging, skinning, shading, and runtime integration, set standards, and collaborate with animation and programming teams to deliver performant, high-fidelity characters using Unreal Engine 5.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.