Artiste de texture senior | Senior Texture Artist

Side

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

14 days+

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Job summary

Behaviour Interactive in Montreal is seeking a Senior Character Artist to define the visual identity of characters for a AAA sci‑fi FPS project in Unreal Engine 5. You will shape assets from concept to in‑engine realization, ensuring high realism and seamless integration with animation teams.

The role requires a strong portfolio of realistic characters, experience with hair setups in UE5, and expertise in Blender/Maya, ZBrush, and Substance Painter.

Qualifications

  • Minimum of 6 years of character art experience in the video game industry.
  • Portfolio showing realistic characters with hard-surface integration is required.
  • Proven experience setting up hair in Unreal Engine 5.
  • Proficiency in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of collaboration with animation and tech animation on rigging-friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.

Responsibilities

  • Model and texture realistic sci‑fi characters with organic and hard-surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Collaborate with animation and tech animation teams to ensure realistic movement.
  • Work with concept/visual artists to turn ideations into production-ready assets.
  • Shape the character art pipeline, tools, and standards and mentor junior artists.

Skills

Character Art
Hard-surface modeling
Rigging-friendly topology
Close collaboration with animation

Tools

Blender
Maya
ZBrush
Substance Painter
Unreal Engine 5
MetaHuman

Job description

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett...

Full-time

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work‑for‑hire development and pioneering immersive location‑based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. We are looking for a Senior Character Artist to help us build a AAA, sci‑fi, FPS project in Unreal Engine with a high realism bar. In this position, you’ll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci‑fi humans this job is for you. In this role you will :

  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production‑feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.

What we're looking for :

  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard‑surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging‑friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.
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