Senior Character Artist (Rainbow Six Siege)

Impleo

Quebec

On-site

CAD 90,000 - 130,000

Full time

14 days+
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Job summary

Ubisoft Montreal is seeking a Senior Character Artist for Rainbow Six Siege to create high-quality operator customization content, balancing visual fidelity with production constraints and game-ready readiness.

You will collaborate with concept artists, riggers and animators, manage modeling, sculpting, texturing, retopology and UVs, and share your expertise to mentor other artists while adapting to evolving priorities.

Qualifications

  • Expertise with ZBrush and Substance 3D Painter.
  • Strong understanding of topology and deformation.
  • Experience creating game-ready assets for AAA production.

Responsibilities

  • Create and refine operator customization assets for Rainbow Six Siege.
  • Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping.
  • Produce animated textures and technically advanced visual elements aligned with project quality standards.
  • Collaborate closely with concept artists to evaluate concept feasibility early in production.
  • Ensure strong topology quality to create animation-ready assets requiring minimal rework.
  • Partner with riggers and animators to support believable and optimized character deformation.
  • Share your technical expertise during production discussions related to artistic and technical constraints.
  • Support mentorship, knowledge sharing, and guidance for other artists when needed.
  • Adapt your work based on feedback and evolving production priorities.

Skills

Topology
Deformation
Communication
AAA production constraints

Tools

ZBrush
Substance 3D Painter
Maya
3DS Max

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Character Artist at Ubisoft Montreal on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You’ll play a key role in delivering complex assets that balance visual quality, technical feasibility, and AAA production constraints.

You’ll collaborate closely with concept artists, riggers, and animators, as well as production partners to evaluate concept feasibility and transform creative visions into optimized, game-ready characters. Through your technical expertise, you’ll actively contribute to production discussions and support knowledge sharing across the team.

What you’ll do

  • Create and refine high-quality operator customization assets for Rainbow Six Siege
  • Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping
  • Produce animated textures and technically advanced visual elements aligned with project quality standards
  • Collaborate closely with concept artists to evaluate concept feasibility early in production
  • Propose creative and technical adaptations when production constraints impact implementation
  • Ensure strong topology quality to create animation-ready assets requiring minimal rework
  • Partner with riggers and animators to support believable and optimized character deformation
  • Share your technical expertise during production discussions related to artistic and technical constraints
  • Support mentorship, knowledge sharing, and guidance for other artists when needed
  • Adapt your work based on feedback and evolving production priorities
Qualifications

What you bring to the team

  • Expertise with ZBrush and Substance 3D Painter, as well as other 3D tools such as Maya and 3DS Max
  • Strong understanding of topology and deformation
  • Previous experience creating game-ready assets that meet AAA production and performance constraints
  • Understanding of technical and production limitations related to complex character creation
  • Effective communication skills with artistic, technical, and leadership teams (especially concept artists to align creative vision with technical feasibility)

What to send our way

  • Your CV highlighting relevant skills and experiences
  • An up-to-date portfolio showcasing your 3D character work, including customization content, topology, and animation-ready assets
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