Texture & Look Dev Artist (Mid) — Film VFX Expert

Image Engine Design

Vancouver

On-site

CAD 86,000 - 101,000

Full time

14 days+
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Benefits offered by this job

Extended healthcare
Wellness days

Job summary

Image Engine is seeking a Look Development & Texture Artist (Mid) to deliver high-quality texture maps and production shaders for multiple shows. You will collaborate with Asset Supervisors and Look Dev Leads, manage time efficiently, and troubleshoot issues to maintain schedule and art quality.

You will contribute to developing standard rigs, lighting setups, and production shaders, ensuring assets meet pipeline requirements and client expectations while balancing speed and detail.

Qualifications

  • 3+ years texture painting and look development experience with high end film.
  • Proven proficiency in defining and creating photo-realistic assets.
  • Experience rendering large datasets.
  • Strong understanding of traditional art foundations (form, anatomy, color theory) and applying them digitally.
  • Excellent attention to detail during finalization and QA of assets.
  • Ability to balance quick turnaround with high aesthetic quality.

Responsibilities

  • Address Lead’s feedback while proposing solutions to improve assets and maintain high quality.
  • Process requests from other departments in the pipeline.
  • Manage time and resources to meet weekly targets.
  • Paint textures for multiple shows simultaneously.
  • Write/modify Arnold/OSL shaders to realize production look.
  • Define standard render passes and lighting rigs for look development.
  • Assist in developing standard lighting setups for look development.
  • Provide daily Versions for assigned tasks as per supervisor instruction.
  • Attend dailies, reviews, and team meetings as required.
  • Keep supervisors informed of issues arising in pre-production and shot production and offer solutions.
  • Collaborate with Lead Texture/Lookdev artists and supervisors to ensure assets fit lighting & color pipelines.
  • Work with R&D shader developers to include necessary parameters in production shaders.
  • Collaborate with texture/look teams to create required texture maps for creatures, props, environments.

Skills

Python
OSL
Arnold
MEL
C++
Maya
Mari
Photoshop
UVLayout
Katana
Gaffer

Tools

Maya
Mari
Photoshop
UVLayout
Katana
Gaffer

Job description

Image Engine is seeking a Look Development & Texture Artist (Mid) to deliver high-quality texture maps and production shaders for multiple shows. You will collaborate with Asset Supervisors and Look Dev Leads, manage time efficiently, and troubleshoot issues to maintain schedule and art quality.

You will contribute to developing standard rigs, lighting setups, and production shaders, ensuring assets meet pipeline requirements and client expectations while balancing speed and detail.

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