Lead VFX Artist

Jobtailor

Toronto

On-site

CAD 120,000 - 170,000

Full time

7 days ago
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Job summary

Velan Studios seeks aSenior VFX Artist to lead real-time VFX for AAA game properties. You will define the visual direction, collaborate with art directors, engineers, designers, and QA to deliver high-quality assets within performance budgets.

You will mentor the VFX team, contribute to hiring, and drive innovation in textures, shaders, and node-based systems to meet project goals.

Qualifications

  • 10+ years real-time VFX experience in games for console/PC.
  • Strong portfolio of shipped titles demonstrating VFX leadership.
  • Ability to generate original ideas beyond existing art.
  • Expertise in textures and shader creation.
  • High proficiency with Photoshop, Substance Designer, EmberGen, Maya/Blender/Houdini.
  • Experience with PopcornFX v2, Unity VFX Graph, Unreal Niagara.
  • Excellent collaboration with engineering and art teams.
  • Strong asset management and optimization discipline.
  • Passion for cutting-edge visual effects in AAA games.

Responsibilities

  • Define and lead the VFX look and style for projects with Art Director.
  • Collaborate with project leads on scheduling and resources.
  • Run reviews, give feedback, maintain cohesive vision.
  • Create in-engine benchmarks and set goals for the VFX team.
  • Mentor artists and participate in recruiting and interviews.
  • Research techniques to keep Velan at the cutting edge.

Skills

10+ years real-time VFX experience
Shipped games portfolio
Own ideas-based creation
Texture & shader creation
Proficiency with DCCs
Node-based VFX systems
Collaboration with engineers
Asset management
Performance budgeting

Education

Degree or equivalent in Digital Media Design / Game Design

Tools

Photoshop
Substance Designer
EmberGen
Maya
Blender
Houdini
PopcornFX v2
Unity VFX Graph
Unreal Engine Niagara
EmberGen Elemental Suite

Job description

  • Raise the bar and help the studio remain an industry leader in visual effects
  • Collaborate with the Art Director and team leaders to define and build the VFX look and style for projects
  • Work with Project Leads and Producers on task scheduling, time estimates, and resource planning
  • Run team reviews, provide constructive feedback, and maintain a cohesive, polished vision
  • Create in-engine visual benchmarks and gather references that reinforce project vision and set goals for the VFX team
  • Create, promote, and uphold best practices for VFX systems and asset creation
  • Mentor and guide the VFX team and contribute to peer reviews
  • Participate in recruitment activities, including portfolio reviews and interviews
  • Create a wide range of VFX for original and existing IP game properties
  • Research visual-effects techniques and workflows to keep Velan at the cutting edge
  • Help solve complex technical content-implementation problems and brainstorm solutions
  • Collaborate with art disciplines, engineers, designers, and QA to deliver high-quality assets supporting gameplay goals
  • Document systems and processes for project and studio content creators
  • Apply modern artistic toolsets and AAA game-engine experience
  • Work within performance budgets and optimize real-time VFX
  • Represent the VFX discipline in interdisciplinary discussions about scope, planning, tools, features, and team updates
  • Support hiring, performance assessment, mentoring, and career development of additional artists as projects mature
Requirements
  • 10+ years of game industry real-time VFX experience on console and/or PC platforms
  • Strong portfolio of shipped games
  • Degree or equivalent experience in Digital Media Design, Game Design, or related field is desired
  • Ability to create from your own ideas, not just from pre-existing concept art
  • Demonstrated strength in custom texture and shader creation
  • High proficiency with DCCs related to VFX creation, such as Photoshop, Substance Designer, EmberGen, Maya, Blender, and Houdini
  • Excellent technical understanding for deep collaboration with engineering teams and working within hardware platform limits
  • Strong organizational skills with adherence to optimization and asset management
  • Passion for making and playing great games, with awareness of current titles and industry trends
  • Self-direction, passion, and creativity
  • Receptiveness to feedback and ability to act successfully on direct critique
  • Technical expertise with a node-based VFX system such as PopcornFX v2, Unity’s VFX Graph, or Unreal Engine’s Niagara
  • Experience with EmberGen Elemental Suite
  • Experience or skill in an additional discipline such as TechArt, Concepting, Animation, User Interface, Lighting, or Design
Core Competencies

Demonstrates extensive experience in real-time VFX creation for games, with a strong portfolio showcasing shipped titles. Proficient in modern artistic toolsets and collaboration with interdisciplinary teams to optimize VFX assets and workflows.

Highest-signal resume keywords
  • 10+ Years Real-Time VFX Experience
  • Custom Texture and Shader Creation
  • High Proficiency with DCCs
  • Technical Expertise with Node-Based VFX Systems
  • Strong Organizational Skills
ATS Optimization Keywords
Hard Skills
  • Real-Time VFX Creation
  • Custom Texture Creation
  • Shader Creation
  • Asset Management
  • Optimization Techniques
  • Visual Effects Techniques
  • Game Design
  • Digital Media Design
  • VFX Benchmarking
  • Performance Budgeting
Soft Skills
  • Self-Direction
  • Creativity
  • Receptiveness to Feedback
  • Collaboration
  • Mentoring
Industry Keywords
  • Visual Effects
  • Game Industry
  • AAA Game Engine
  • Interdisciplinary Collaboration
  • Performance Assessment
  • Portfolio Reviews
  • Game Properties
  • Technical Art
  • Concepting
  • User Interface
Tools & Technologies
  • Photoshop
  • Substance Designer
  • EmberGen
  • Maya
  • Blender
  • Houdini
  • PopcornFX v2
  • Unity VFX Graph
  • Unreal Engine Niagara
  • EmberGen Elemental Suite
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