Senior Lookdev Artist - Multiple Positions

Rodeo FX

Montreal (administrative region)

On-site

CAD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Multiple temporary contracts available
Flexible start dates
Diversity & inclusion

Job summary

Rodeo FX in Montreal is seeking a Look Development Artist with deep expertise in realistic texturing to craft photoreal textures for high-end VFX and animation projects.

You will build textures from photographs, scans, painting or procedural materials, and collaborate with Lighting, Compositing and Production to deliver production-ready assets. The role requires at least three days in studio per week, with flexible arrangement for remaining days.

Qualifications

  • Minimum of 6 years of experience in lookdev and/or texturing in VFX or animation.
  • Strong proficiency in Houdini (Solaris/Karma) and/or Maya, as well as Nuke.
  • Solid knowledge of rendering engines such as Arnold and/or Karma.
  • Advanced expertise in texturing with Mari and/or Substance Painter/Designer.
  • Strong understanding of PBR workflows, UVs, color management, and displacement.
  • Good understanding of the interaction between textures, shaders, lighting, and rendering.
  • Ability to deliver clean, optimized, production-ready assets.
  • High level of autonomy, strong organizational skills, and ability to manage priorities effectively.
  • Strong technical and artistic rigor, with great attention to detail.
  • Collaborative mindset, clear communication, and constructive attitude.

Responsibilities

  • Develop complete looks by combining textures, shaders, and validation lighting tailored to production needs.
  • Create or refine textures to ensure visual and technical consistency of assets.
  • Produce validation renders (turntables, AOVs, benchmarks) to support dailies reviews.
  • Deliver robust, lighting-ready assets within deadlines and established standards.
  • Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
  • Ensure visual consistency across texturing, shading, and lighting for all assets.
  • Achieve a high level of realism through attention to micro-details and surface variation.
  • Interpret and enhance visual references with critical thinking and artistic judgment.
  • Design physically plausible shaders optimized for production and pipeline compatibility.
  • Create, adapt, or fix textures (UVs, tiling, displacement, color space) to ensure performance in lookdev.
  • Build clean and efficient setups that support Lighting and Compositing workflows.
  • Quickly identify and resolve technical issues to avoid production bottlenecks.
  • Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
  • Partner with Lighting and Compositing to ensure consistency in the final render.
  • Clearly communicate technical requirements related to textures and shading.
  • Actively participate in dailies and integrate feedback proactively.
  • Contribute to continuous improvement of workflows between Texturing and Lookdev.
  • Share knowledge on materials, shaders, and advanced techniques with the team.
  • Support the development of tools, templates, and best practices to improve production efficiency.
  • Stay up to date with advancements in rendering, shading, and texturing.

Skills

Lookdev & texturing
Houdini
Maya
Nuke
Mari
Substance Painter/Designer
PBR workflow
UV mapping
Texture optimization
Team collaboration

Tools

Arnold
Karma
USD pipelines
ShotGrid
Python scripting

Job description

Repeatedly voted one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential.

Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, Avatar: The Last Airbender and The Lord of The Rings: The Rings of Power, the independent, Oscar®-winning company boasts close to 800 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris.

Rodeo FX is a creative partner to the world’s best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros. and Sony, and has collaborated on ads for YouTube, NBC and Apple. Current projects include Dune: Prophecy, Silo Season 2 and Sonic 3. Recently released projects include The Rings of Power Season 2, Venom: The Last Dance, Taika Waitit's Time Bandits, and House of the Dragon Season 2.

Work Arrangements

As an artist-founded and artist-led company, creativity is at the heart of everything we do. Our mission is to give our talent the freedom, resources, and environment they need to produce high-quality work and thrive in a stimulating, collaborative, and supportive setting.

With this in mind, employees are expected to work from the studio at least three days per week. The remaining days may be worked under flexible arrangements, when the nature of the role, production needs, and work organization allow. This balance helps us support collaboration, preserve our studio culture, and encourage the in-person exchanges that are essential to the way we create.

Job Description

This role requires expertise in realistic texturing. The artist must be able to create high-quality textures using photographic references, scans, digital painting, or procedural materials.

The Look Development Artist creates and refines the look of 3D models to achieve photorealistic rendering, combining textures, shading, and surface properties. They contribute directly to the artistic and technical quality of delivered assets, ensuring they meet Rodeo FX’s high standards and integrate seamlessly into sequences.

Working closely with Texturing, Lighting, Compositing, Supervision, and Production teams, they actively contribute to the pipeline and the achievement of creative and technical goals.

Key Responsibilities
Master your craft
  • Develop complete looks by combining textures, shaders, and validation lighting tailored to production needs.
  • Create or refine textures to ensure visual and technical consistency of assets.
  • Produce validation renders (turntables, AOVs, benchmarks) to support dailies reviews.
  • Deliver robust, lighting-ready assets within deadlines and established standards.
Creative Quality
  • Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
  • Ensure visual consistency across texturing, shading, and lighting for all assets.
  • Achieve a high level of realism through attention to micro-details and surface variation.
  • Interpret and enhance visual references with critical thinking and artistic judgment.
Technical Quality
  • Design physically plausible shaders optimized for production and pipeline compatibility.
  • Create, adapt, or fix textures (UVs, tiling, displacement, color space) to ensure performance in lookdev.
  • Build clean and efficient setups that support Lighting and Compositing workflows.
  • Quickly identify and resolve technical issues to avoid production bottlenecks.
Communication
  • Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
  • Partner with Lighting and Compositing to ensure consistency in the final render.
  • Clearly communicate technical requirements related to textures and shading.
  • Actively participate in dailies and integrate feedback proactively.
Teach, learn and grow
  • Contribute to continuous improvement of workflows between Texturing and Lookdev.
  • Share knowledge on materials, shaders, and advanced techniques with the team.
  • Support the development of tools, templates, and best practices to improve production efficiency.
  • Stay up to date with advancements in rendering, shading, and texturing.
Qualifications
Position Requirements
  • Minimum of 6 years of experience in lookdev and/or texturing in VFX or animation.
  • Strong proficiency in Houdini (Solaris/Karma) and/or Maya, as well as Nuke.
  • Solid knowledge of rendering engines such as Arnold and/or Karma.
  • Advanced expertise in texturing with Mari and/or Substance Painter/Designer.
  • Strong understanding of PBR workflows, UVs, color management, and displacement.
  • Good understanding of the interaction between textures, shaders, lighting, and rendering.
  • Ability to deliver clean, optimized, production-ready assets.
  • High level of autonomy, strong organizational skills, and ability to manage priorities effectively.
  • Strong technical and artistic rigor, with great attention to detail.
  • Collaborative mindset, clear communication, and constructive attitude.
Nice to Have
  • Experience with USD pipelines
  • Familiarity with ShotGrid or similar production tracking tools.
  • Experience in tool development or scripting (Python).
  • Experience in hybrid environments (feature film, advertising, series).
Additional Information
  • Multiple temporary contracts available, with a strong possibility of extension.
  • Flexible start dates.
  • The artist must also have strong expertise in realistic texturing to produce high-quality textures from photographic references, scans, digital painting, or procedural materials.

Diversity : At Rodeo FX, diversity is a core value. We’re committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work.

Rodeo FX may use AI-based tools to support certain steps of the recruitment process, such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers, and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights, please consult our Privacy Policy.

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