Junior Rendering Engineer - VFX Tools & Lighting

Image Engine Design

Vancouver

On-site

CAD 75,000 - 95,000

Full time

11 days ago

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Benefits offered by this job

Extended healthcare
Premium coverage by Image Engine
Health & Wellness days

Job summary

Image Engine in Vancouver, BC seeks a Junior Software Engineer focused on Rendering to contribute to Look Development and Lighting tools built on top of Gaffer. You will collaborate with Look Dev, Lighting, and VFX teams to deliver efficient rendering workflows.

Responsibilities include shader and tool development, performance optimization, and integration with CPU/GPU renderers. The role offers growth in a studio known for high-end visual effects.

Qualifications

  • University degree in Computer Science, Math, Physics, Engineering, or related field.
  • Minimum of 2 years experience developing software in VFX/Animation/Games environment; MSc/PhD with CG focus is a plus.
  • Master's or PhD in CS or related field is an asset.

Responsibilities

  • Design, implement, and support software for Lighting, LookDev, and rendering workflows.
  • Collaborate with artists, TDs, and supervisors to determine LookDev/Lighting needs.
  • Identify bottlenecks in shading, lighting, and rendering algorithms and workflows.
  • Contribute to Cortex and Gaffer open source efforts.
  • Coordinate with third‑party vendors for feature requests and bug fixes.

Skills

Rendering fundamentals
Path tracer tools
Cpp and Python
DCC Applications
Alembic/USD/VDB
Gaffer familiarity
GPU Architecture
Linux
OSL/GLSL

Education

Bachelor's in Computer Science
Math/Physics/Engineering background
Masters or PhD asset

Tools

Maya
Katana
Nuke
Cortex

Job description

Image Engine in Vancouver, BC seeks a Junior Software Engineer focused on Rendering to contribute to Look Development and Lighting tools built on top of Gaffer. You will collaborate with Look Dev, Lighting, and VFX teams to deliver efficient rendering workflows.

Responsibilities include shader and tool development, performance optimization, and integration with CPU/GPU renderers. The role offers growth in a studio known for high-end visual effects.

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