Technical Interface Designer - EA SPORTS FC

Global Sports Jobs Limited

Vancouver

On-site

CAD 70,000 - 100,000

Full time

14 days+
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Benefits offered by this job

Vacation time (3 weeks/year)
Sick leave (10 days/year)
Extended health coverage
Life insurance

Job summary

Global Sports Jobs Limited is seeking a Technical Interface Designer to bridge artists and engineers, building UI and motion graphics for game presentation. You will work with artists, PMs, programmers and designers to deliver front-end overlays and cinematic UI elements.

You will learn proprietary tooling, contribute to asset pipelines, and create prototypes for UX evaluation, while ensuring performance and asset optimization in a fast-paced game development environment.

Qualifications

  • 1+ year creating 3D motion graphics or interfaces in game engines such as Unreal or Unity.
  • Proficient in Photoshop and related graphics/animation tools.
  • Experience with JavaScript, C#, and Python scripting for UI/asset integration.
  • Strong understanding of visual UI, animation, and user experience principles.

Responsibilities

  • Recreate authentic broadcast overlays and in-game overlays to match styles.
  • Learn and drive art asset conversion from legacy to new format.
  • Maintain best practices in code and art development.
  • Create UI animations and effects using a proprietary game engine.
  • Apply art optimisation techniques in assets and debug animation issues.
  • Design and implement motion demos for game front end and HUD.

Skills

JavaScript
C#
Python
3D motion graphics
UI animation

Education

BSc Computer Science or Game Programming Diploma

Tools

Adobe Photoshop
Unreal Engine
Unity

Job description

About the Role

The Technical Interface Designer bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The role is part of the art team and works closely with artists, project managers, programmers and other technical designers. The position focuses on creating and integrating UI, motion graphics and broadcast-style overlays for game presentation.

Key Responsibilities
  • Recreate authentic broadcast overlays and in-game overlays to match styles.
  • Learn and drive art asset conversion from legacy to new format.
  • Maintain best practices in code and art development.
  • Create UI animations and effects using a proprietary game engine.
  • Apply proper art optimisation techniques in art assets.
  • Quickly identify and debug art and animation related issues.
  • Design and create motion demos for the game front end and HUD, and integrate them in game.
  • Collaborate with engineering and art, explaining both art team needs and technical constraints.
  • Document tools and workflows on the internal Wiki.
  • Produce high fidelity rapid prototypes for UX evaluation.
  • Learn and support animations and UI work with legacy technology (Flash-based animations via ActionScript and timeline).
Required Experience & Qualifications
  • Technical skills and the ability to quickly learn new proprietary production tools and workflows.
  • Adeptness with, or the ability to quickly learn, various object-oriented programming languages and scripts (e.g. JavaScript, C#).
  • Familiarity with scripting languages such as Python.
  • Proficiency with Adobe Photoshop and other graphics and animation applications.
  • At least 1 year of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity.
  • Visual animation and programming skills.
Preferred Skills
  • Understanding of user experience principles.
  • Understanding of revision version control software; knowledge of Perforce is ideal.
  • Degree in a relevant visual art or technical subject (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma).
Benefits & Perks
  • Vacation: 3 weeks per year to start (Canada).
  • Sick time: 10 days per year (Canada).
  • Extended health, dental and vision coverage (Canada).
  • Basic life insurance (Canada).
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