Technical Interface Designer II - EA SPORTS FC

Global Sports Jobs Limited

Vancouver

Sur place

CAD 70 000 - 120 000

Plein temps

Il y a 8 jours
Générateur de candidature

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Avantages offerts par ce poste

Vacation (3 weeks)
Sick leave 10 days
Parental leave top-up
Health coverage
Life insurance
Disability insurance
Retirement plan
Bonus program

Résumé du poste

Electronic Arts is seeking a Technical Interface Designer to bridge artists and engineers for EA SPORTS FC, implementing and animating UI screens, front end, and HUD while collaborating with design, programming, and art teams to realize responsive interfaces within the game engine.

The role emphasizes transforming legacy UI into modern systems, optimizing visuals, and producing motion demos and rapid prototypes to support UX evaluation.

Qualifications

  • Proven ability to learn proprietary tools and workflows.
  • Skilled in object-oriented languages and scripts (e.g., Javascript, C#).
  • Familiar with Python scripting for tooling.
  • Proficient with modern design tools (Figma, Adobe, etc).
  • 1+ year experience creating motion graphics or interfaces with game engines.
  • Experience with node-based visual scripting systems.

Responsabilités

  • Implement screens and components from design mockups.
  • Create UI animations and effects using the game engine.
  • Drive conversion of legacy UI into modern systems.
  • Maintain best practices and optimise code and art assets.
  • Identify and debug art/animation issues.
  • Create motion demos and prototypes for UX evaluation.
  • Create front end and HUD elements and integrate them in game.
  • Collaborate with engineering and art to understand needs and constraints.
  • Document tools and workflows on the internal Wiki.
  • Learn and support UI in legacy Flash/ActionScript and XML layouts.

Connaissances

Technical skills
OO languages
Python scripting
Design tools
Motion graphics
Animation programming
Node-based scripting

Formation

Relevant degree

Outils

Unreal Engine
Unity
Figma
Adobe Suite

Description du poste

About the Role

The Technical Interface Designer bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The role is part of the art team and works closely with artists, project managers, programmers, and other technical designers. The position focuses on implementing and animating user interfaces for EA SPORTS FC, including game front end and HUD, while supporting legacy UI systems.

Key Responsibilities
  • Implement screens and components from mockups provided by the design team.
  • Create UI animations and effects using the proprietary game engine.
  • Drive conversion of legacy UI into modern systems.
  • Maintain best practices and apply proper optimisation techniques in code and art development and assets.
  • Quickly identify and debug art and animation related issues.
  • Create motion demos and high-fidelity rapid prototypes to ensure implementation feasibility and support UX evaluation.
  • Create game front end and HUD elements and integrate them in game.
  • Collaborate with engineering and art to understand needs and technical constraints.
  • Document tools and workflows on the internal Wiki.
  • Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language).
Required Experience & Qualifications
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow.
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#).
  • Familiar with scripting languages like Python.
  • Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications.
  • 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity.
  • Visual animation and programming.
  • Understanding of node-based visual scripting systems.
Preferred Skills
  • Understanding of user experience principles.
  • Understanding of revision version control software. Knowledge of Perforce is ideal.
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma).
  • Knowledge of animating and scripting with Adobe Flash.
Salary
  • Pay offered will be determined based on relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Benefits & Perks
  • Vacation (3 weeks per year to start).
  • 10 days per year of sick time.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
  • Extended health/dental/vision coverage.
  • Life insurance.
  • Disability insurance.
  • Retirement plan to regular full-time employees.
  • Certain roles may also be eligible for bonus and other incentive programs.
The Application Process
  1. Include a portfolio link and password if applicable.
  2. Be prepared to show recent accomplishments, processes, case studies, or projects.
About the Company

EA is redefining football with EA SPORTS FC, a genre-leading ecosystem of interactive experiences that builds on an incredible 30-year foundation and brings a global community of football fans closer to The World's Game. We are taking the largest football club in the world to new heights, with more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere.

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