Technical Interface Designer - EA SPORTS FC

EA Sports

Vancouver

On-site

CAD 87,000 - 119,000

Full time

4 days ago
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Benefits offered by this job

3 weeks vacation
Sick time 10 days
Extended health/dental/vision
Life insurance

Job summary

Electronic Arts seeks a Technical Interface Designer (TID) to bridge artists and engineers, crafting UI, overlays, and interactive front ends. You will learn proprietary tools, prototype UI, and collaborate across art, engineering, and production teams to deliver high-fidelity interfaces for next‑gen games.

The role emphasizes rapid prototyping, asset conversion, and support for legacy animations while maintaining best practices in code and art development.

Qualifications

  • Technical skills and ability to quickly learn proprietary tools and workflows.
  • Adept at OO programming languages and scripts (e.g. JavaScript, C#).
  • Familiar with scripting languages like Python.
  • Proficient with Adobe Photoshop and other graphics/animation apps.

Responsibilities

  • Recreation of authentic broadcast overlays and in game overlays to match styles.
  • Learn and drive art asset conversion from legacy to new format.
  • Maintain best practices in code and art development.
  • UI animations and effects creation using proprietary game engine.
  • Apply art optimization techniques in art assets.
  • Quickly identify and debug art and animation related issues.
  • Motion demo design and creation for game front end and HUD and integration in game.
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints.
  • Document tools and workflows on the internal Wiki.
  • High fidelity rapid prototyping for UX evaluation.
  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline).

Skills

OO languages & scripting
Python scripting
Photoshop
3D motion graphics

Education

BSc Computer Science
Game Art and Design Diploma

Tools

Unreal
Unity
Perforce

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EAFC Presentation Technical Interface Designer
Job Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Responsibilities
  • Recreation of authentic broadcast overlays and in game overlays to match styles
  • Learn and drive art asset conversion from legacy to new format
  • Maintain best practices in code and art development
  • UI animations and effects creation using proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and HUD and integration in game
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation
  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
  • Familiar with scripting languages like Python
  • Proficient with Adobe Photoshop and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
  • Visual animation and programming
Other Preferred Skills/Qualifications
  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$86,600 - $118,600 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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