Technical Interface Designer II - EA SPORTS FC

Electronic Arts Ltd

Vancouver

On-site

CAD 105,000 - 143,000

Full time

8 days ago
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Benefits offered by this job

Vacation 3 weeks
Health benefits
Bonus potential

Job summary

Electronic Arts Vancouver is seeking a Technical Interface Designer to bridge artists and engineers for EA SPORTS FC. You will implement screens, create UI animations, and modernize legacy UI across the game front end and HUD, collaborating with art and engineering teams.

The role requires learning proprietary tools, familiarity with JavaScript/C#, Python, and engines like Unreal or Unity. Applicants should have a relevant degree and a passion for football games.

Qualifications

  • Proficient in modern design tools and graphics/animation applications.
  • Experience with motion graphics or interfaces in game engines (Unreal/Unity).
  • Ability to learn proprietary production tools and workflows quickly.
  • Knowledge of scripting languages and object-oriented programming.

Responsibilities

  • Implement screens and components from design mocks provided by the team.
  • Create UI animations and effects using the game engine.
  • Modernize legacy UI and ensure clean code/art integration.
  • Maintain best practices in code and asset development.
  • Prototype UI motions for UX evaluation and document workflows.

Skills

Javascript
C#
Python
Figma
Adobe Creative Suite
Unreal Engine
Unity Engine
Motion graphics
UI programming
Node-based scripting

Education

Bachelor of Science in Computer Science or Game Programming
Game Art and Design Diploma

Tools

Perforce
XML-based layout
Adobe Flash

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Technical Interface Designer - EA SPORTSTM FC

Vancouver, Canada

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Your Responsibilities

  • Implement screens and components from mockups provided by the design team
  • Create UI animations and effects using proprietary game engine
  • Drive conversion of legacy UI into modern systems
  • Maintain best practices in code and art development
  • Apply proper optimization techniques in code and art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo prototyping ensuring implementation feasibility
  • Creation for game front end and HUD and integration in game
  • Collaborate with engineering and art to understand needs and technical constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation
  • Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)

Your Qualifications

  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)
  • Familiar with scripting languages like Python
  • Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications
  • 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity
  • Visual animation and programming
  • Understanding of node-based visual scripting systems

Other Preferred Skills/Qualifications

  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
  • Knowledge of animating and scripting with Adobe Flash

At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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