Senior Technical Animator: Unreal Rigging & Facial

WorkinGames

Burnaby

Híbrido

CAD 100 000 - 148 000

Tempo integral

14 dias+

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Resumo da oferta

2K Sports Lab in Burnaby is seeking a Senior Technical Animator to bridge engineering, animation and art teams. You will shape rigging pipelines, build body and facial rigs for gameplay and cinematics, and ensure clean skinning and Unreal Engine integration.

The ideal candidate has 6+ years in technical animation or rigging, strong Maya/MotionBuilder skills, Python scripting, and experience with Control Rig, Metahuman, and Unreal features.

Qualificações

  • 6+ years of experience as a Technical Animator or Rigging TD in games or related industries.
  • Strong knowledge of rigging and skinning for body and facial systems.
  • Solid understanding of human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting ability in Python (C++ is a plus).
  • Experience integrating character rigs into Unreal Engine (Control Rig, Metahuman).

Responsabilidades

  • Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets.
  • Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams.
  • Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain mocap processing pipelines and animation databases.
  • Work with engineering to ensure character assets function efficiently in runtime environments.

Conhecimentos

Technical Animation
Rigging & skinning
Unreal Engine
Python scripting
Maya
MotionBuilder
Metahuman/Control Rig

Ferramentas

Maya
MotionBuilder

Descrição da oferta de emprego

2K Sports Lab in Burnaby is seeking a Senior Technical Animator to bridge engineering, animation and art teams. You will shape rigging pipelines, build body and facial rigs for gameplay and cinematics, and ensure clean skinning and Unreal Engine integration.

The ideal candidate has 6+ years in technical animation or rigging, strong Maya/MotionBuilder skills, Python scripting, and experience with Control Rig, Metahuman, and Unreal features.

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