Senior Character Tech Artist Rigging & Real-Time Rendering

Placements24

Kimberley

Hybrid

CAD 90,000 - 130,000

Full time

5 days ago
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Benefits offered by this job

Competitive salary
Career growth
Access to cutting-edge tools
Creative studio culture
Generous paid time off

Job summary

Placements24 client, a premier game development studio in Kimberley, seeks a Senior Character Technical Artist to bridge character art and engine implementation, optimizing rigs, deformation, and real-time performance.

You will collaborate with artists and animators, develop tools to automate pipelines, and stay updated with the latest tech in Unreal/Unity and Maya. 5+ years experience required.

Qualifications

  • Minimum 5 years in a Technical Artist role focused on character development.
  • Expertise in character rigging, skinning, and animation principles using software like Maya.
  • Proficiency in scripting languages (e.g., Python, MEL) for pipeline automation.
  • Strong understanding of game engines (Unreal Engine, Unity) and their character systems.
  • Experience with character modeling and texturing software is a plus.

Responsibilities

  • Develop and implement advanced character rigs, ensuring realistic deformation and flexibility.
  • Optimize character models and textures for real-time rendering, balancing visual quality with performance.
  • Collaborate closely with character artists and animators to troubleshoot rigging and skinning issues.
  • Integrate character assets into the game engine, ensuring proper setup and functionality.
  • Develop tools and scripts to automate and improve character art and rigging pipelines.
  • Stay up-to-date with the latest character technology and techniques in the industry.

Skills

Character rigging
Skinning
Animation principles
Python scripting
MEL scripting

Tools

Maya
Unreal Engine
Unity

Job description

Placements24 client, a premier game development studio in Kimberley, seeks a Senior Character Technical Artist to bridge character art and engine implementation, optimizing rigs, deformation, and real-time performance.

You will collaborate with artists and animators, develop tools to automate pipelines, and stay updated with the latest tech in Unreal/Unity and Maya. 5+ years experience required.

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