Senior Technical Artist: Rigging & Real-Time Deformation

Electronic Arts

Vancouver

Hybrid

CAD 90,000 - 130,000

Part time

14 days+

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Benefits offered by this job

Vacation 3 weeks
Sick time 10 days
Health/dental/vision coverage
Basic life insurance

Job summary

Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation. Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract. You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games.

Required are strong Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite. A bachelor degree or equivalent is expected.

Qualifications

  • 5+ years of games production experience in technical art/rigging/animation is desired.
  • Bachelor's degree or equivalent in a related field.
  • Expert knowledge designing complex skeletons, control rigs, and skin deformations.
  • Strong understanding of human anatomy and animation principles.
  • Proficiency in Maya and Houdini.

Responsibilities

  • Collaborate with Art Directors, Development Directors, Artists and Engineers to achieve high fidelity deformation content for EA Sports games.
  • Refine and improve workflows to tackle technical challenges and increase efficiency.
  • Leverage common technology and implement techniques to solve character animation and deformation challenges.
  • Partner with leadership to implement new initiatives and mentor newer artists.

Job description

Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation. Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract. You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games.

Required are strong Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite. A bachelor degree or equivalent is expected.

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