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Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office.
You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required.
Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.
Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office.
You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required.
Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.