Rigging Technical Artist - Onsite in Vancouver, 3 Days/Week

Electronic Arts Ltd

Vancouver

On-site

CAD 87,000 - 119,000

Full time

14 days+

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Benefits offered by this job

3 weeks vacation
10 sick days
Extended health/dental/vision
Basic life insurance
Complimentary games

Job summary

Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office.

You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required.

Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.

Qualifications

  • At least 3 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya.
  • Knowledge of human anatomy and animation principles.

Responsibilities

  • Skeleton creation, character and object skinning, control rigging.
  • Cloth/hair simulation and asset maintenance.
  • Script development and asset tooling.
  • Ownership of content quality and timely delivery.

Skills

3+ years cinematic/games production
Rigging and skinning complex assets
Effective communication with artists/é

Tools

Autodesk Maya
Houdini

Job description

Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office.

You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required.

Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and strong communication with artists, engineers and managers.

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