Senior Technical Animator - Unreal Engine (AAA Sci-Fi FPS)

Impleo

Quebec

Presencial

CAD 85 000 - 120 000

Tempo integral

14 dias+

Uma candidatura completa num minuto

Currículo e carta de apresentação personalizados, prontos a enviar.

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Resumo da oferta

Behaviour Interactive in Montreal is seeking a Senior Technical Animator to help build a AAA sci‑fi FPS in Unreal Engine with a high realism bar. You will lay the technical foundations of animation, from early production to fully integrated in‑game characters, empowering animators by building and optimizing tools and pipelines.

You will work on rigging, skinning, and implementing in‑engine animation systems, collaborating with animators and programmers to overcome real‑time challenges and ensure

Qualificações

  • Minimum 6 years of animation experience in video games.
  • Strong technical skills in rigging and skinning.
  • Solid understanding of the principles of animation.
  • Experience with core animation implementation techniques (Motion Matching, State Machines, Blend Spaces, Behavior Trees).
  • Knowledge of Unreal Control Rig is a plus.
  • Proficiency in Maya and Unreal Engine.

Responsabilidades

  • Be responsible for animation and character integration in Unreal Engine, creating and maintaining rigs for bipedal and non‑bipedal characters, including mechanical setups.
  • Help define and set up the animation pipelines, from the DCC to the engine.
  • Implement and maintain in‑engine animation systems in collaboration with animators and programmers.
  • Investigate, diagnose, and resolve animation bugs across various in‑game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real‑time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.

Conhecimentos

Rigging/skin
Blender
Maya
Unreal Engine
Motion Matching
State Machines
Blend Spaces
Behavior Trees
Control Rig
Python/MEL

Descrição da oferta de emprego

Behaviour Interactive in Montreal is seeking a Senior Technical Animator to help build a AAA sci‑fi FPS in Unreal Engine with a high realism bar. You will lay the technical foundations of animation, from early production to fully integrated in‑game characters, empowering animators by building and optimizing tools and pipelines.

You will work on rigging, skinning, and implementing in‑engine animation systems, collaborating with animators and programmers to overcome real‑time challenges and ensure

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