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Ubisoft Toronto is seeking a Senior Gameplay Animator to create and refine third-person animations for Splinter Cell, collaborating with the Animation Director, Realization Director, and engineers. You will process motion capture data, develop locomotion and combat animation systems, and ensure high visual quality within game design constraints.
You’ll deliver polished sequences, iterate in-game and work closely with designers and programmers to meet milestones and optimize performance across a
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As a Senior Gameplay Animator at Ubisoft Toronto, you will create animations for scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell.
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This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
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