Senior Gameplay Animator (Splinter Cell)

Ubisoft Entertainment

Toronto

On-site

CAD 90,000 - 120,000

Full time

3 days ago
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Job summary

Ubisoft Toronto is seeking a Senior Gameplay Animator to create and refine third-person animations for Splinter Cell, collaborating with the Animation Director, Realization Director, and engineers. You will process motion capture data, develop locomotion and combat animation systems, and ensure high visual quality within game design constraints.

You’ll deliver polished sequences, iterate in-game and work closely with designers and programmers to meet milestones and optimize performance across a

Qualifications

  • Extensive experience creating gameplay animations for video games.
  • Strong knowledge of 3C animation and third-person animation systems.
  • Ability to process and refine motion capture data with high quality.
  • Solid understanding of camera language, framing, movement and lenses.
  • Maintains high visual quality and attention to detail.
  • Collaborates with multidisciplinary teams to solve production challenges.
  • Adapts to evolving production needs and delivers high-quality scenes efficiently.
  • Understands technical constraints related to game engine integration and workflows.

Responsibilities

  • Create high-quality third-person animations aligned with direction from Animation Director and Realization Director.
  • Process and refine motion capture data for animation systems and gameplay needs.
  • Produce pre-visualization animations using motion capture data and keyframe techniques.
  • Create polished animations using keyframe methods.
  • Develop animation solutions for locomotion, 3D navigation, combat behaviours and scripted moments.
  • Fine-tune animation data for precision and in-game performance.
  • Export and integrate animations following technical guidelines.
  • Collaborate with Technical Director, Technical Animator, designers and programmers to support features.
  • Test, review and iterate animation systems in-game.
  • Partner with teams to deliver high-quality features on schedule.

Skills

Gameplay animation
3C animation
Third-person animation systems
Motion capture data
Camera language
Framing
Camera movement
Lenses
Visual quality
Production challenges
Game engine integration

Job description

Senior Gameplay Animator (Splinter Cell)

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

As a Senior Gameplay Animator at Ubisoft Toronto, you will create animations for scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell.

What you’ll do

  • Create high-quality third-person animations aligned with the visual direction defined by the Animation Director and Realization Director while respecting game design constraints
  • Process and refine motion capture data to support animation systems and gameplay needs
  • Produce pre-visualization animations using motion capture data and keyframe animation techniques as needed
  • Create polished animations using keyframe animation
  • Develop animation solutions for locomotion, 3D navigation, combat behaviours, and scripted gameplay moments
  • Fine-tune animation data with strong attention to precision and in-game performance
  • Export and integrate animations following established technical guidelines
  • Collaborate with the Technical Director, Technical Animator, designers, and programmers to support feature implementation
  • Test, review, and iterate on animation systems directly in-game
  • Partner with animators, programmers, designers, the Animation Director, and Realization Director to deliver high-quality features on schedule
QUALIFICATIONS

What you bring to the team

  • Demonstrate strong experience creating gameplay animations for video games
  • Apply knowledge of 3C animation and third-person animation systems
  • Process and refine motion capture data with a high level of quality
  • Demonstrate strong understanding of camera language, including framing, camera movement, and lenses
  • Maintain strong attention to visual quality and detail
  • Collaborate openly with multidisciplinary teams and contribute to solving complex production challenges
  • Adapt effectively to evolving production needs and create high-quality scenes efficiently
  • Understand technical constraints related to game engine integration and workflows

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio, demo reel, or project links showcasing your best animation work
ADDITIONAL INFORMATION

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

We do not accept open applications. You can find all our open positions by clicking on the ‘Search Jobs’ button. Check our careers page regularly if you don’t find the opportunity you are looking for this time.

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I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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