Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft Entertainment

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

14 days+
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Job summary

Ubisoft is seeking a Senior Gameplay AI Animator to design, integrate, and refine NPC animation systems in our Far Cry projects. You will work with the Animation Director to ensure the animations meet creative and technical standards.

You will process mocap data, export animations, and test them in-game, collaborating daily with artists, programmers, and designers to deliver high-quality experiences across a shipped AAA title.

Qualifications

  • Extensive experience creating gameplay animations for games.
  • Proficient in processing motion capture data.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title.
  • Solid understanding of technical constraints for engine integration.
  • Ability to work in a multidisciplinary team.

Responsibilities

  • Design and implement AI animation systems for NPCs (friendly/hostile).
  • Process and enhance mocap data with high precision.
  • Export and integrate animations following technical guidelines with the team.
  • Test and iterate animation systems in-game to ensure quality.
  • Collaborate daily with animators, directors, programmers, and designers.
  • Own the final quality of each animation feature in-game.

Skills

Gameplay animation
Mocap data processing
MotionBuilder
AAA title experience
Engine integration constraints
Multidisciplinary teamwork
Detail-oriented
Collaborative mindset

Tools

MotionBuilder

Job description

Senior Gameplay Animator (AI) – [Far Cry]


  • Full-time

  • Contract: Permanent

  • Work flexibility: Hybrid


Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!


As a SeniorGameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.


What you'll do:



  • Design and implement AI animation systemsfor various behaviors, including:

    • Basic locomotion

    • 3D navigation

    • Combat behavior

    • Hostage situations



  • Process and enhance mocap datawith high precision, tailored to the specific needs of our engine;

  • Export and integrate animationsfollowing technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers;

  • Test and iterate animation systems in-game, ensuring functionality and visual quality;

  • Collaborate dailywith animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;

  • Own the final qualityof each feature in-game — animation is validated through its impact in the final experience.



  • Strong experience creatinggameplay animationsfor video games;

  • Strong skills inmocap data processing;

  • Familiarity withMotionBuilder(a plus);

  • Experience working on ashipped AAA title(an asset);

  • Solid understanding oftechnical constraintsrelated to game engine integration;

  • Ability to work effectively in amultidisciplinary teamand align with both artistic and technical visions;

  • A sharp eye for detail and a strong sense of visual quality;

  • An open and collaborative mindset, with the ability to find compromises to solve complex problems;

  • Motivation and pride in delivering high-quality work;

  • Flexibility and resilience when facing production changes or challenges;

  • A passion for teamwork and sharing ideas in a creative environment.

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