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Ubisoft in Toronto is looking for a Team Lead Level Designer for the Splinter Cell Remake. The ideal candidate will support project leadership and coach level designers, ensuring high-quality level design and timely delivery. Responsibilities include defining quality standards, mentoring, balancing creative and production needs, and collaborating with other disciplines.
Joining Ubisoft means contributing to original gaming experiences and being part of a diverse team pushing the boundaries of entertainment. Be ready to bring your expertise to a vibrant gaming community!
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
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This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!