Team Lead Level Designer [Splinter Cell Remake]

Ubisoft

Toronto

On-site

CAD 85,000 - 115,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Job summary

Ubisoft in Toronto is looking for a Team Lead Level Designer for the Splinter Cell Remake. The ideal candidate will support project leadership and coach level designers, ensuring high-quality level design and timely delivery. Responsibilities include defining quality standards, mentoring, balancing creative and production needs, and collaborating with other disciplines.

Joining Ubisoft means contributing to original gaming experiences and being part of a diverse team pushing the boundaries of entertainment. Be ready to bring your expertise to a vibrant gaming community!

Qualifications

  • Strong collaboration and communication skills.
  • People leadership experience, including coaching designers.
  • Clear design judgment and structured decision-making.
  • Planning and estimation skills to support production outcomes.
  • Ability to provide thoughtful feedback for growth.
  • Adaptability in guiding designers through constraints.
  • Knowledge of real-time constraints and 3D engines.
  • Experience with production tracking tools.

Responsibilities

  • Define and uphold level design quality standards.
  • Coach and mentor level designers.
  • Promote knowledge sharing within the team.
  • Plan, prioritize, and track tasks effectively.
  • Balance creative goals with production constraints.
  • Review individual work and provide feedback.
  • Partner with production to identify risks.
  • Represent the level design team in discussions.
  • Coordinate bug fixing and polish efforts.
  • Support onboarding and hiring efforts.

Skills

Collaboration and communication skills
People leadership experience
Design judgment
Planning and estimation skills
Ability to provide feedback
Adaptability
Knowledge of real-time constraints
Experience with production tracking tools

Tools

JIRA
Perforce

Job description

Job Description

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you’ll do

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
Qualifications

What you bring to the team

  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have:

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact
Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Team Lead Level Designer [Splinter Cell Remake]
Team Lead Level Designer [Splinter Cell Remake]

Ubisoft Toronto • Toronto

On-site
CAD 90,000 - 120,000
Technical Design Director
Technical Design Director

Ubisoft Montréal • Montreal

On-site
USD 49,000 - 79,000
Producer - [Splinter Cell]
Producer - [Splinter Cell]

Ubisoft Entertainment • Toronto

On-site
CAD 122,000 - 155,000
Senior Gameplay Animator (Splinter Cell)
Senior Gameplay Animator (Splinter Cell)

Ubisoft Toronto • Toronto

On-site
CAD 90,000 - 130,000
Senior Level Designer
Senior Level Designer

WorkinGames • Vancouver

Hybrid
CAD 115,000 - 150,000
Team Lead Animation (Rainbow Six Siege)
Team Lead Animation (Rainbow Six Siege)

Kanz • Montreal

Hybrid
CAD 90,000 - 120,000
Associate Technical Director
Associate Technical Director

Ubisoft Montréal • Montreal (administrative region)

On-site
CAD 90,000 - 150,000
Senior Level Designer (7-month contract)
Senior Level Designer (7-month contract)

Blackbird Interactive Inc. • Vancouver

Hybrid
CAD 115,000 - 150,000
Senior Level Designer (7-month contract)
Senior Level Designer (7-month contract)

Socket.dev • Vancouver

On-site
CAD 85,000 - 105,000
Senior Gameplay Animator (Splinter Cell)
Senior Gameplay Animator (Splinter Cell)

Ubisoft Entertainment • Toronto

On-site
CAD 90,000 - 120,000