Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft

Montreal (administrative region)

On-site

CAD 80,000 - 120,000

Full time

14 days+
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Job summary

Ubisoft Montréal seeks a Senior Gameplay Animator (AI) to craft and validate animation systems for NPCs, collaborating with animation, design and programming teams. You will process motion capture data and ensure animations meet engine constraints and gameplay goals.

You will ship features aligned with production timelines, iterate on assets, and maintain high visual quality across combat and navigation behaviours within a AAA title.

Qualifications

  • Experience creating gameplay animations for video games.
  • 0
  • Experience creating NPC animations and animation systems.
  • Proficiency in processing motion capture data.
  • Understanding of technical constraints related to integration within a game engine.

Responsibilities

  • Create animation systems for NPCs including locomotion, navigation, combat, and hostage scenarios.
  • Export and integrate animations following technical guidelines with animators, designers, and programmers.
  • Test and revise animation systems directly in the game to verify functionality and quality.
  • Collaborate with animation, programming, and design teams to deliver features aligned with production goals.
  • Ensure final quality of animated gameplay features integrated into the game.

Skills

Gameplay animation
NPC animation systems
Motion capture data
AAA title experience
Game engine integration
Multidisciplinary collaboration
Attention to detail
Problem-solving

Tools

MotionBuilder

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine.

What you’ll do:
  • Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations;
  • Process and refine motion capture data while accounting for game engine constraints;
  • Export and integrate animations following technical guidelines in collaboration with technical animators, designers, and programmers;
  • Test and revise animation systems directly in the game to ensure functionality and quality;
  • Collaborate with animation, programming, and design teams to deliver features aligned with production goals;
  • Ensure the final quality of animated gameplay features integrated into the game.
Qualifications
  • Strong experience creating gameplay animations for video games;
  • Experience creating NPC animations and animation systems;
  • Proficiency in processing motion capture data;
  • Knowledge of MotionBuilder;
  • Experience working on a shipped AAA title (an asset);
  • Understanding of technical constraints related to integration within a game engine;
  • Ability to collaborate in a multidisciplinary environment;
  • Strong attention to detail and visual quality;
  • Collaborative mindset focused on problem-solving and idea sharing.
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