Gameplay Animator [Rainbow Six Siege]

Ubisoft

Montreal (administrative region)

Sur place

CAD 70 000 - 110 000

Plein temps

14 jours+
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Résumé du poste

Ubisoft Montreal is seeking a Gameplay Animator to craft first-person and related animation systems for the main character. You will create, refine, and integrate high-quality animations using motion capture data and keyframing, aligning with the Animation Director and game design constraints.

You'll work closely with fellow animators, programmers and designers in a hybrid setup, contributing to shipped AAA experiences and maintaining a strong focus on visual fidelity and playability.

Qualifications

  • Experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • Open and collaborative mindset with ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience to production changes.
  • Passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.

Responsabilités

  • Create first-person animations that follow the visual language defined by the Animation Director.
  • Produce high-quality animations using keyframe animation based on video references.
  • Process and enhance motion capture data for animation systems.
  • Fine-tune animation data with precision for the game engine.
  • Export and integrate animations according to technical guidelines with the Technical Director or Technical Animator.
  • Test, review, and iterate on animation systems in-game.
  • Collaborate with other animators, the Animation Director, programmers and designers to deliver features on time and at quality.
  • Take ownership of the final in-game feel of the work.

Connaissances

Gameplay animations
3C animation
FPS animation systems
Motion capture data processing
Visual quality and detail
Team collaboration
Game engine integration
MotionBuilder

Outils

MotionBuilder

Description du poste

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As aGameplay Animatorat Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Createfirst-person animationsthat follow the visual language defined by theAnimation Directorand respectgame design constraints;
  • Produce high-quality animations usingkeyframe animation. Most main character animations are fully keyframed based onmultiple video references;
  • Process and enhancemotion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level ofprecision, as required by thegame engine, with strong attention to detail;
  • Export and integrate animations according totechnical guidelines, in collaboration with theTechnical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate onanimation systems directly in-game;
  • Work closely with fellowanimators, theAnimation Director, programmers, and designers to deliver featureson time and at the expected quality level;
  • Take ownership of thefinal in-game feelof your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creatinggameplay animationsfor video games;
  • Proven experience in3C animationandfirst-person animation systems (FPS);
  • Strong expertise inmotion capture data processing;
  • A sharp eye forvisual quality and detail;
  • Anopen and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in deliveringhigh-quality work;
  • Flexibility and resilience when adapting toproduction changes;
  • A passion forteamworkand sharing ideas in a creative environment;
  • Solid understanding oftechnical constraintsrelated to game engine integration;
  • Ability to work effectively in amultidisciplinary teamwhile aligning with artistic and technical visions;
  • Familiarity withMotionBuilderis a plus;
  • Experience working on ashipped AAA titleis an asset.

What to send our way

  • Aportfolioshowcasing your best animation work, including first-person examples when possible.
  • YourCVhighlighting your experience and skills.

Contract: Permanent
Work flexibility: Hybrid

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