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Ubisoft Toronto recherche un artiste VFX pour créer des effets en temps réel et des textures destinés au gameplay et aux séquences scénarisées. Vous travaillerez avec les équipes créatives et techniques pour traduire la vision en effets percutants et intégrés au moteur.
Le candidat idéal possède une expérience sur des titres AAA, maîtrise les outils 2D/3D et connaît les moteurs tels que Snowdrop et Unreal Engine, avec une forte capacité à collaborer et à s'adapter dans un environnement dynamique.
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.
What you'll do
What you bring to the team
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate's experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!