Senior Gameplay Animator - [Rainbow Six Siege]

Hybride

Montreal

On-site

CAD 85,000 - 120,000

Full time

23 hours ago
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Job summary

Ubisoft Montreal is seeking a Senior Gameplay Animator to craft first-person and replication animations for Rainbow Six Siege. You’ll work with the Animation Director and cross-functional teams to translate gameplay concepts into high-quality motion that feels right in-game.

Use keyframe animation, motion capture data, and MotionBuilder to deliver precise animations and ensure they integrate smoothly with the engine.

Qualifications

  • Experience creating gameplay animations for video games.
  • Proven ability in 3C animation and FPS animation systems.
  • Strong eye for visual quality and detail.
  • Open, collaborative mindset and problem-solving in teams.
  • Pride in delivering high-quality work under production constraints.
  • Familiarity with motion capture workflows and engine integration.
  • Experience on a shipped AAA title is a plus.

Responsibilities

  • Create first-person animations that follow the Animation Director's language and design constraints.
  • Produce high-quality keyframed animations using references.
  • Process and enhance motion capture data for animation systems.
  • Fine-tune animation data with precision for the game engine.
  • Export and integrate animations with designers and programmers.
  • Test, review, and iterate animation systems in-game.
  • Collaborate with animators, designers, and engineers to deliver features on time and with quality.
  • Own the final in-game feel of your animation as the primary quality measure.

Skills

Gameplay animation
3C animation
FPS animation
MotionBuilder
Team collaboration
AAA title experience

Tools

MotionBuilder

Job description

Senior Gameplay Animator - [Rainbow Six Siege]
  • Full-time
  • Contract: Permanent
  • Work flexibility: Office-based

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Senior Gameplay Animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:
  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Requirements
  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.
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