Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft

Montreal

On-site

CAD 70,000 - 90,000

Full time

14 days+

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Job summary

Ubisoft in Montreal is seeking a Senior Gameplay Animator to create high-quality first-person animations for video games. You will produce animations using keyframe techniques, process motion capture data, and collaborate with a multidisciplinary team to ensure the visual quality of the animations. Ideal candidates have strong experience in gameplay animations and a passion for teamwork. Familiarity with MotionBuilder and experience on AAA titles are pluses.

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.

Responsibilities

  • Create first-person animations that follow defined visual language.
  • Produce quality animations using keyframe animation.
  • Process and enhance motion capture data for animations.
  • Export and integrate animations according to technical guidelines.

Skills

Gameplay animations
3C animation
Motion capture processing
Visual quality and detail
Teamwork
Problem-solving

Tools

MotionBuilder

Job description

Job Description

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do
  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.
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