Senior Gameplay Animator - FPS Animation Lead (AAA Title)

Hybride

Montreal

On-site

CAD 85,000 - 120,000

Full time

27 hours ago
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Job summary

Ubisoft Montreal is seeking a Senior Gameplay Animator to craft first-person and replication animations for Rainbow Six Siege. You’ll work with the Animation Director and cross-functional teams to translate gameplay concepts into high-quality motion that feels right in-game.

Use keyframe animation, motion capture data, and MotionBuilder to deliver precise animations and ensure they integrate smoothly with the engine.

Qualifications

  • Experience creating gameplay animations for video games.
  • Proven ability in 3C animation and FPS animation systems.
  • Strong eye for visual quality and detail.
  • Open, collaborative mindset and problem-solving in teams.
  • Pride in delivering high-quality work under production constraints.
  • Familiarity with motion capture workflows and engine integration.
  • Experience on a shipped AAA title is a plus.

Responsibilities

  • Create first-person animations that follow the Animation Director's language and design constraints.
  • Produce high-quality keyframed animations using references.
  • Process and enhance motion capture data for animation systems.
  • Fine-tune animation data with precision for the game engine.
  • Export and integrate animations with designers and programmers.
  • Test, review, and iterate animation systems in-game.
  • Collaborate with animators, designers, and engineers to deliver features on time and with quality.
  • Own the final in-game feel of your animation as the primary quality measure.

Skills

Gameplay animation
3C animation
FPS animation
MotionBuilder
Team collaboration
AAA title experience

Tools

MotionBuilder

Job description

Ubisoft Montreal is seeking a Senior Gameplay Animator to craft first-person and replication animations for Rainbow Six Siege. You’ll work with the Animation Director and cross-functional teams to translate gameplay concepts into high-quality motion that feels right in-game.

Use keyframe animation, motion capture data, and MotionBuilder to deliver precise animations and ensure they integrate smoothly with the engine.

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