Gameplay Animator - [For Honor]

Ubisoft

Montreal (administrative region)

On-site

CAD 65,000 - 95,000

Full time

14 days+
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Job summary

Ubisoft Montreal is seeking a Gameplay Animator to create and refine animations for the main character in a third-person view. You will work under the Animation Director to produce high-quality, well-integrated animations using keyframe methods and motion capture data as a foundation.

You will collaborate with animators, programmers and designers to ensure the animations meet design constraints and project timelines, delivering a polished in-game feel in a collaborative studio environment.

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and third-person animation systems.
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

Responsibilities

  • Create third-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation; main character animations are fully keyframed from multiple video references.
  • Process and enhance motion capture data used as a foundation for animation systems.
  • Fine-tune animation data with precision for the game engine and collaborators.
  • Export and integrate animations according to technical guidelines with the Technical Director or Technical Animator, and designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of the work.

Skills

Gameplay animations
3C animation
Third-person animation systems
Motion capture data processing
Visual quality and detail
Open and collaborative mindset
Production change resilience
Teamwork and idea sharing
Game engine integration constraints
Multidisciplinary collaboration
MotionBuilder familiarity
AAA title experience

Tools

MotionBuilder

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As aGameplay Animatorat Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in third-person view.

What you'll do:

  • Create third-person animations that follow the visual language defined by theAnimation Directorand respectgame design constraints;
  • Produce high-quality animations usingkeyframe animation. Most main character animations are fully keyframed based onmultiple video references;
  • Process and enhancemotion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level ofprecision, as required by thegame engine, with strong attention to detail;
  • Export and integrate animations according totechnical guidelines, in collaboration with theTechnical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate onanimation systems directly in-game;
  • Work closely with fellowanimators, theAnimation Director, programmers, and designers to deliver featureson time and at the expected quality level;
  • Take ownership of thefinal in-game feelof your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creatinggameplay animationsfor video games;
  • Proven experience in3C animationand third-person animation systems;
  • Strong expertise inmotion capture data processing;
  • A sharp eye forvisual quality and detail;
  • Anopen and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in deliveringhigh-quality work;
  • Flexibility and resilience when adapting toproduction changes;
  • A passion forteamworkand sharing ideas in a creative environment;
  • Solid understanding oftechnical constraintsrelated to game engine integration;
  • Ability to work effectively in amultidisciplinary teamwhile aligning with artistic and technical visions;
  • Familiarity withMotionBuilderis a plus;
  • Experience working on ashipped AAA titleis an asset.

What to send our way

  • Aportfolioshowcasing your best animation work, including first-person examples when possible.
  • YourCVhighlighting your experience and skills.

Contract: PermanentWork flexibility: Office-based

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