Animator

Eidos

Montreal

Hybrid

CAD 60,000 - 90,000

Full time

9 days ago

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Benefits offered by this job

Flexible schedule
Hybrid work
Group insurance
RRSPs
Telemedicine service for family
Bonus system

Job summary

Eidos is seeking an Animator to bring dynamic characters to life for in-game combat and cinematic scenes in a hybrid Montreal environment. You will deliver high-quality animation on schedule and collaborate with designers to integrate features and enhance the overall gaming experience.

The role requires a Diploma in 3D Animation or equivalent, with 3–5+ years for mid to senior levels, including published titles and a AAA credit. Proficiency in Maya, MotionBuilder, and game engines is expected.

Qualifications

  • Diploma in 3D Animation, or equivalent training.
  • Open levels based on experience: Intermediate 3 years, Senior 5 years with published titles including AAA.
  • Autonomous, self-driven and problem-solving mindset.
  • Experience creating in-game animations and working with state machines.
  • Knowledge of Maya and Motion Builder.
  • Expert with rapid keyframe iteration and motion capture editing.
  • Technical experience with engines (blend spaces, root motion, debugging).
  • Understanding of human body and facial anatomy.

Responsibilities

  • Bring unique and appealing characters to life for in-game combat and scripted cinematic scenarios.
  • Deliver quality animation on time, based on production needs.
  • Clearly communicate progress and issues to the Lead Animator and be willing to understand and act upon direction.
  • Create animation which follows the artistic direction while showing initiative and creativity.
  • Work with the designers and integrators to implement 3C related features and the overall gaming experience.

Skills

Autonomous
Problem solving
In-game animation
State machines
Rapid keyframe iteration
Motion capture editing

Education

Diploma in 3D Animation or equivalent

Tools

Maya
MotionBuilder
Game engines

Job description

Animator Reports to: Lead Animator Permanent – Full-Time

What you will do
  • Bring unique and appealing characters to life for in-game combat and scripted cinematic scenarios;
  • Deliver quality animation on time, based on production needs;
  • Clearly communicate progress and issues to the Lead Animator and be willing to understand and act upon direction;
  • Create animation which follows the artistic direction while showing initiative and creativity;
  • Work with the designers and integrators to implement 3C related features and the overall gaming experience.
What you bring
  • Diploma in 3D Animation, or equivalent training;
  • The following levels are open with the minimum years of experience: Intermediate 3 years and at least 1-2 published titles in video games, as an animator ; Senior 5 years and at least 2-3 titles published in video games, including one AAA quality, as an Animator ;
  • Be autonomous, self driven and interested in problem solving;
  • Experience creating in-game animations and working with state machines;
  • Knowledge of Maya and Motion Builder;
  • Expert with rapid keyframe iteration and motion capture editing;
  • Technical experience with engines (blend spaces, root motion, debugging...);
  • An understanding of the human body and facial anatomy.
Even better if you have
  • Motion-capture experience;
  • Cinematic experience with practical knowledge of camera, composition, & cinematic sequences;
  • Rigging/skinning and basic character modeling knowledge.
Why join us?
  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished

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