Senior Cinematic Animator

Fleet Glass Services, Inc.

Vancouver

Hybrid

CAD 90,000 - 130,000

Full time

45 hours ago
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Job summary

Piranha Games in Vancouver is seeking a Senior Cinematic/In-Game Animator to portray character and object movements that support gameplay and storytelling. Under the guidance of the Principal Animator, you will design and implement cinematic and gameplay animations for diverse projects.

The ideal candidate has 6+ years in game animation, proficiency with Maya, 3D Studio Max, MotionBuilder, and strong teamwork and communication skills to meet deadlines in a fast-paced environment.

Qualifications

  • 6+ years in animation for game development.
  • Proficient with Maya, 3D Studio Max and MotionBuilder.
  • Track record of meeting deadlines with clear team communication.
  • Able to work in a team and under pressure in a fast-paced environment.
  • Excellent written and verbal English communication.

Responsibilities

  • Works with Principal Animator to design and implement gameplay and cinematic animations.
  • Demonstrates understanding of weight, balance, inertia, and posing.
  • Ensures animations meet technical and visual quality standards and artistic direction.
  • Collaborates with production team and mentors junior animators.
  • Assist with Unreal integrations and related animation workflows.

Skills

6+ years experience
Animation in games
Team collaboration
Deadline driven
English communication

Tools

Maya
3D Studio Max
MotionBuilder

Job description

Senior Cinematic/In-Game Animator

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

Reports to: Principal Animator

Director Reports: N/A

OVERALL OBJECTIVE AND PURPOSE

Under the guidance of Principal Animator, portray character and object movements and behaviours, and tie them together with gameplay and visual storytelling

RESPONSIBLITIES:
  • Works with the Principal Animator to design and implement the needed gameplay and cinematic animations
  • Demonstrates a strong understanding of animation principles such as weight, balance, inertia, and posing
  • Strong understanding of motion, acting, and timing
  • Ensures animations meet technical and visual quality standards and overall artistic direction of the projects
  • Work collaboratively with other members of the production team to resolve technical and/or design issues. Provides guidance and direction for junior animators
  • Anticipate and recognize potential conflicts or production issues, communicate technical and artistic constraints and recommend solutions
  • Constantly evaluates the animation pipeline for improvement
  • Adjusts and refines animation as indicated by the Art Director and Principal Animator
  • Assist with Unreal hook ups within motion tress, character components, blend spaces, etc.
  • Participate as a proactive team member to further team and project goals
  • Other ad-hoc responsibilities as requested
REQUIREMENTS:
  • 6+ years’ experience in animation in a game development environment.
  • Proficient with standard animation tools such as Maya, 3D StudioMax and MotionBuilder
  • Proven track record to complete work within deadlines while maintaining constant communication with the team
  • Ability to work in a team and under pressure. Thrive in fast-paced work environment while maintaining high-quality results
  • Excellent written and verbal communication skills in English
ADDITIONAL QUALIFICATIONS:
  • A strong passion for making and playing games!
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