Senior Level Designer

Piranha Games

Canada

On-site

CAD 80,000 - 100,000

Full time

14 days+

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Benefits offered by this job

People-focused events & initiatives
Competitive compensation

Job summary

A leading action gaming studio in Canada is seeking a Level Designer with over 7 years of experience and at least 2 credits on AAA titles to manage the level design process. Responsibilities include designing individual levels and collaborating with various teams to ensure gameplay consistency. Ideal candidates should possess strong problem-solving abilities and excellent communication skills, alongside a solid understanding of game engine tools. This role offers a competitive compensation package.

Qualifications

  • 7+ years of industry experience, with at least 2 AAA credited titles on console/PC.
  • Solid understanding of various game engine tools and Blueprint scripting.
  • Knowledge of environment creation tools and popular 3D packages.

Responsibilities

  • Organize and manage the level design process and production pipeline.
  • Design and own individual levels from concept to completion.
  • Collaborate with the Art Director on environmental settings.

Skills

Game design expertise
Problem-solving abilities
Excellent communication skills
Team collaboration

Education

Bachelor's degree in a related field

Tools

3DStudioMax
Maya
Game engine editors

Job description

Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

WHY YOU SHOULD WORK WITH PGI
  • People-focused Events & Initiatives
  • Competitive Compensation
RESPONSIBILITIES
  • Organize and manage the level design process and production pipeline
  • Design and own individual levels from concept to completion
  • Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels
  • Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels
  • Collaborate with the Art Director to help establish environmental settings and aesthetics
  • Work with Technical Artists and Engineering to help identify issues that may arise in development
  • Work with the Project Manager to ensure that levels are on time per the project development timeline
  • Implement gameplay using game engine editors and scripting tools
  • Document and maintain level direction and production targets
  • Actively participate in making recommendations on how to improve gameplay quality and group productivity
  • Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions
  • Other duties as assigned
REQUIREMENTS
  • 7+ years of industry experience, with at least 2 AAA credited titles on console/PC
  • Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance
  • A combination of education and relevant experience or Bachelor’s degree in related field
  • Solid understanding of various game engine environment tools and Blueprint scripting tools
  • Solid understanding of limitations and work arounds when it comes to level design
  • Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.
  • A proven problem solver with an analytical mind and critical thinking skill
  • Excellent communication skills, both verbally and written
ADDITIONAL QUALIFICATIONS – NICE TO HAVE
  • Ability to think of creative solutions to technical limitations of the game engine
  • Understanding how terrain is formed in both real world and theoretical environments
  • Experience working within Agile Game Development methodologies
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