Senior Character Technical Artist

Placements24

Kimberley

Hybrid

CAD 90,000 - 130,000

Full time

5 days ago
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Benefits offered by this job

Competitive salary
Career growth
Access to cutting-edge tools
Creative studio culture
Generous paid time off

Job summary

Placements24 client, a premier game development studio in Kimberley, seeks a Senior Character Technical Artist to bridge character art and engine implementation, optimizing rigs, deformation, and real-time performance.

You will collaborate with artists and animators, develop tools to automate pipelines, and stay updated with the latest tech in Unreal/Unity and Maya. 5+ years experience required.

Qualifications

  • Minimum 5 years in a Technical Artist role focused on character development.
  • Expertise in character rigging, skinning, and animation principles using software like Maya.
  • Proficiency in scripting languages (e.g., Python, MEL) for pipeline automation.
  • Strong understanding of game engines (Unreal Engine, Unity) and their character systems.
  • Experience with character modeling and texturing software is a plus.

Responsibilities

  • Develop and implement advanced character rigs, ensuring realistic deformation and flexibility.
  • Optimize character models and textures for real-time rendering, balancing visual quality with performance.
  • Collaborate closely with character artists and animators to troubleshoot rigging and skinning issues.
  • Integrate character assets into the game engine, ensuring proper setup and functionality.
  • Develop tools and scripts to automate and improve character art and rigging pipelines.
  • Stay up-to-date with the latest character technology and techniques in the industry.

Skills

Character rigging
Skinning
Animation principles
Python scripting
MEL scripting

Tools

Maya
Unreal Engine
Unity

Job description

About the Role

Our client, a premier game development studio in Kimberley , is looking for a highly skilled Senior Character Technical Artist . You will bridge the gap between character art and game engine implementation, focusing on optimizing character models, rigging, and deformation for high-fidelity visuals and performance. This role requires a deep understanding of character art workflows, advanced rigging techniques, and proficiency in scripting and engine integration. Join a studio renowned for its visually stunning characters and contribute to the creation of next-generation gaming experiences.

Key Responsibilities
  • Develop and implement advanced character rigs, ensuring realistic deformation and flexibility.
  • Optimize character models and textures for real-time rendering, balancing visual quality with performance.
  • Collaborate closely with character artists and animators to troubleshoot rigging and skinning issues.
  • Integrate character assets into the game engine, ensuring proper setup and functionality.
  • Develop tools and scripts to automate and improve character art and rigging pipelines.
  • Stay up-to-date with the latest character technology and techniques in the industry.
Requirements
  • Minimum of 5 years of experience as a Technical Artist , with a focus on character development.
  • Expertise in character rigging, skinning, and animation principles using software like Maya.
  • Proficiency in scripting languages (e.g., Python, MEL) for pipeline automation.
  • Strong understanding of game engines (e.g., Unreal Engine, Unity) and their character systems.
  • Experience with character modeling and texturing software is a plus.
  • Excellent problem-solving skills and the ability to work effectively in a collaborative team environment.
Benefits
  • Competitive salary and comprehensive benefits package.
  • Opportunities for professional growth and skill enhancement.
  • Access to cutting-edge technology and development tools.
  • A creative and supportive studio culture that values collaboration and innovation.
  • Generous paid time off and company holidays.
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