Senior Character Artist - Operator Customization (3D AAA)

Impleo

Quebec

On-site

CAD 90,000 - 130,000

Full time

14 days+
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Job summary

Ubisoft Montreal is seeking a Senior Character Artist for Rainbow Six Siege to create high-quality operator customization content, balancing visual fidelity with production constraints and game-ready readiness.

You will collaborate with concept artists, riggers and animators, manage modeling, sculpting, texturing, retopology and UVs, and share your expertise to mentor other artists while adapting to evolving priorities.

Qualifications

  • Expertise with ZBrush and Substance 3D Painter.
  • Strong understanding of topology and deformation.
  • Experience creating game-ready assets for AAA production.

Responsibilities

  • Create and refine operator customization assets for Rainbow Six Siege.
  • Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping.
  • Produce animated textures and technically advanced visual elements aligned with project quality standards.
  • Collaborate closely with concept artists to evaluate concept feasibility early in production.
  • Ensure strong topology quality to create animation-ready assets requiring minimal rework.
  • Partner with riggers and animators to support believable and optimized character deformation.
  • Share your technical expertise during production discussions related to artistic and technical constraints.
  • Support mentorship, knowledge sharing, and guidance for other artists when needed.
  • Adapt your work based on feedback and evolving production priorities.

Skills

Topology
Deformation
Communication
AAA production constraints

Tools

ZBrush
Substance 3D Painter
Maya
3DS Max

Job description

Ubisoft Montreal is seeking a Senior Character Artist for Rainbow Six Siege to create high-quality operator customization content, balancing visual fidelity with production constraints and game-ready readiness.

You will collaborate with concept artists, riggers and animators, manage modeling, sculpting, texturing, retopology and UVs, and share your expertise to mentor other artists while adapting to evolving priorities.

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