Senior Character Rigger - [Rainbow Six Siege]

Ubisoft

Montreal (administrative region)

On-site

CAD 90,000 - 130,000

Full time

14 days+
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Job summary

Ubisoft Montreal is seeking a Senior Character Rigger to create high-quality rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

The role involves building rigs, optimizing for real-time performance, and collaborating with animation, technical art, and programming teams to deliver cutting-edge characters for our projects.

Qualifications

  • Experience as a Character Rigger in the video game industry.
  • Strong knowledge of 3DS Max rigging pipelines.
  • Solid understanding of deformation, skinning, and control systems.
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

Responsibilities

  • Build rigs in 3DS Max.
  • Develop efficient deformation, skinning, and control systems.
  • Ensure clean export and integration into the game engine.
  • Support and improve animation pipelines and workflows.
  • Resolve issues related to rigging, deformation, and engine integration.
  • Optimize rigs for real-time performance.
  • Collaborate with animation, technical art, and programming teams.
  • Contribute to pipeline tools and best practices.

Skills

Character Rigger
3DS Max rigging
Deformation
Skinning
Control systems
Python scripting
AAA game production
Real-time optimization

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As aSenior Character Riggerat Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in3DS Max;
  • Develop efficientskinning, deformation, and control systems;
  • Ensure clean export and integration into thegame engine;
  • Support and improveanimationpipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely withanimation,technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
Qualifications
  • Experience as aCharacter Riggerin the video game industry;
  • Strong knowledge of3DS Maxrigging pipelines;
  • Solid understanding ofdeformation,skinning, and control systems;
  • Experience withPython scriptingfor rigging pipelines;
  • Experience working onAAAgame productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;Experience with facial rigging using joint-based, blendshape, or hybrid systems.

Contract: PermanentWork flexibility: Hybrid

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