Senior Gameplay Animator - [Rainbow Six Siege]

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 90,000 - 120,000

Full time

4 days ago
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Job summary

Ubisoft Montreal is seeking a Senior Gameplay Animator to shape the next generation of Rainbow Six Siege on PC and consoles. You will craft responsive first-person animations, build robust animation systems, and collaborate with designers, programmers and other animators to achieve a polished in-game feel.

Bring a strong portfolio of gameplay animation work, experience with FPS animation and MotionBuilder, and a collaborative mindset ready to iterate through feedback and production constraints.

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

Responsibilities

  • Create first-person animations that follow the visual language defined by the Animation Director and game design constraints.
  • Produce high-quality animations using keyframe animation based on video references.
  • Process and enhance motion capture data used as a foundation for animation systems.
  • Fine-tune animation data with precision for the game engine.
  • Export and integrate animations according to technical guidelines with the team.
  • Test, review, and iterate on animation systems in-game.
  • Collaborate with fellow animators, the Animation Director, programmers and designers.
  • Take ownership of the final in-game feel of your work.

Skills

Gameplay animation
FPS animation
Attention to detail
Teamwork
Collaboration
Problem solving
Production discipline
Open mindset
Engine integration

Tools

MotionBuilder

Job description

Senior Gameplay Animator - [Rainbow Six Siege]

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

As a SeniorGameplay Animator on Rainbow Six Siegeat Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Createfirst-person animationsthat follow the visual language defined by theAnimation Directorand respectgame design constraints;
  • Produce high-quality animations usingkeyframe animation. Most main character animations are fully keyframed based onmultiple video references;
  • Process and enhancemotion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level ofprecision, as required by thegame engine, with strong attention to detail;
  • Export and integrate animations according totechnical guidelines, in collaboration with theTechnical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate onanimation systems directly in-game;
  • Work closely with fellowanimators, theAnimation Director, programmers, and designers to deliver featureson time and at the expected quality level;
  • Take ownership of thefinal in-game feelof your work, which is the primary measure of animation quality.
QUALIFICATIONS
  • Strong experience creatinggameplay animationsfor video games;
  • Proven experience in3C animationandfirst-person animation systems (FPS);
  • A sharp eye forvisual quality and detail;
  • Anopen and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in deliveringhigh-quality work;
  • Flexibility and resilience when adapting toproduction changes;
  • A passion forteamworkand sharing ideas in a creative environment;
  • Solid understanding oftechnical constraintsrelated to game engine integration;
  • Ability to work effectively in amultidisciplinary teamwhile aligning with artistic and technical visions;
  • Familiarity withMotionBuilderis a plus;
  • Experience working on ashipped AAA titleis an asset.
I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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