Mobile Game Technical Artist (Mid) — Unity Shader & FX

IGG.com Canada

Vancouver

On-site

CAD 63,000 - 85,000

Full time

14 days+
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Benefits offered by this job

Vacation days
Health insurance
RRSP matching
Commuter allowance
Team lunches
Employee discounts

Job summary

IGG Canada in Vancouver is seeking an Intermediate Technical Artist to bridge art and technology in our mobile game development team. You will collaborate with artists, designers, and programmers to develop stylized shaders and optimize assets for Unity on mobile.

The role requires strong Unity knowledge, shader development skills, and a passion for optimizing visuals within mobile performance budgets. This is an on-site position reporting to the Lead 3D Artist, with an ASAP start date.

Qualifications

  • 2–3 years of professional experience in Technical Art, 3D Art, or a related role within the game industry.
  • Strong knowledge of Unity and real‑time 3D production workflows.
  • Good understanding of the 3D art production pipeline, including modeling, texturing, animation, and asset integration.
  • Strong artistic sensibility and an interest in using technical solutions to achieve high‑quality visual results.

Responsibilities

  • Collaborate with artists, designers, and programmers to develop stylized visuals and assets in Unity for mobile game projects.
  • Design, create, and maintain stylized shaders and materials using Unity Shader Graph or Amplify Shader Editor.
  • Review and optimize rendering performance, addressing draw calls, transparency, overdraw, and shader complexity.
  • Support artists with Unity workflows, asset setup, and technical requirements; improve art workflows and pipelines.

Skills

Unity workflows
Shader development
Mobile optimization
3D art production
Artistic sensibility

Tools

Unity Shader Graph
Amplify Shader Editor

Job description

IGG Canada in Vancouver is seeking an Intermediate Technical Artist to bridge art and technology in our mobile game development team. You will collaborate with artists, designers, and programmers to develop stylized shaders and optimize assets for Unity on mobile.

The role requires strong Unity knowledge, shader development skills, and a passion for optimizing visuals within mobile performance budgets. This is an on-site position reporting to the Lead 3D Artist, with an ASAP start date.

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