UI Artist - Unannounced Project

Lightfox Games

Vancouver

Hybrid

CAD 85,000 - 115,000

Full time

14 days+
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Benefits offered by this job

Health/vision/dental coverage
RRSP matching
Equity

Job summary

Lightfox Games in Vancouver is seeking a talented UI Artist to join our hybrid team. You will own the visual design and production of UI assets, collaborating with UX, game design, and engineering to translate wireframes into polished, implementation-ready assets. Build shared UI libraries and iterate based on playtests and feedback. 5+ years in game UI and a shipped mobile title are required.

Qualifications

  • 5+ years of UI art experience in games, with at least one shipped mobile title.
  • Strong portfolio demonstrating high-quality UI craft across styles and screen contexts.
  • Proficiency in Photoshop and/or Illustrator; comfortable using Figma for mocks and handoff.
  • Hands-on Unity experience with prefabs, canvases, atlasing, and UI animation workflows.
  • Experience designing for live ops, including events, storefronts, or limited-time content flows.

Responsibilities

  • Own the visual design and production of UI assets across game systems, following established style.
  • Collaborate with UX designers, game designers, and engineers to translate wireframes and specs into ready assets.
  • Create shared UI libraries enabling faster, more performant implementation of new features.
  • Iterate rapidly on UI based on playtests and stakeholder feedback.

Skills

UI art
Portfolio
Figma
Photoshop
Illustrator
Unity
Live ops experience

Tools

Figma
Photoshop
Illustrator
Unity

Job description

Lightfox Games is seeking a talented and enthusiastic UI Artist to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person.

Responsibilities
  • Own the visual design and production of UI assets across game systems, working off of an established style
  • Collaborate with UX designers, game designers, and engineers to translate wireframes and feature specs into polished, implementation-ready assets
  • Create shared UI libraries that allow for faster and more performant implementation of new features
  • Create and iterate rapidly on UI based on playtests and stakeholder feedback
Requirements
  • 5+ years of UI art experience in games, with at least one shipped mobile title
  • Strong portfolio demonstrating both high-quality UI craft and the ability to work across a range of styles and screen contexts
  • Deep proficiency in Photoshop and/or Illustrator; comfortable working in Figma for mockups and handoff
  • Hands-on experience working directly in Unity, with a deep understanding of prefabs, canvas systems, asset atlasing, and UI animation workflows
  • Experience designing for live ops, including event storefronts, battle passes, or limited-time content flows
  • Solid understanding of mobile UI constraints: aspect ratios, touch target sizing, performance budgets
Nice to Have
  • Experience on a title with ongoing live ops post-launch
  • Experience building or maintaining a UI component/design system from early stage
  • Comfort working in a small team where roles overlap and ownership is broad
Compensation

CA$85,000 – CA$115,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.

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