Mobile Game Technical Artist - Shader & VFX

HellaGoodAudio

Vancouver

On-site

CAD 63,000 - 85,000

Full time

14 days+

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Benefits offered by this job

13 days of accrued paid vacation
5 paid sick days annually
Health, dental, vision, and Rx after 3
RRSP matching after 1 year
Monthly commuter allowance after 3 mo.
Monthly team lunches

Job summary

IGG Canada is seeking an Intermediate Technical Artist to bridge art and technology for our mobile game development team in Vancouver. You will collaborate with artists, designers, and programmers to create stylized shaders, optimize assets, and improve art production workflows in Unity on a fully on-site basis at 988 West Broadway, Vancouver.

The ideal candidate has 2–3 years of professional experience, strong Unity knowledge, and a solid understanding of the 3D art pipeline.

Qualifications

  • 2–3 years of professional experience in Technical Art, 3D Art, or a related role within the game industry.
  • Strong knowledge of Unity and real‑time 3D production workflows.
  • Good understanding of the 3D art production pipeline, including modeling, texturing, animation, and asset integration.
  • Strong artistic sensibility and an interest in using technical solutions to achieve high‑quality visual results.

Responsibilities

  • Collaborate with artists and designers to develop and implement stylized visuals for characters, environments, and visual effects in Unity.
  • Prepare, integrate, and optimize 2D and 3D assets for real‑time mobile game development.
  • Set up, refine, and maintain materials, textures, lighting, visual effects, and reusable prefabs.
  • Polish and troubleshoot art assets in Unity, ensuring visual consistency and technical quality throughout production.

Skills

Unity
Shaders
Visual effects
Performance budgets
Collaboration

Tools

Amplify Shader Editor
Unity Shader Graph
Maya
3ds Max
Substance Designer
Substance Painter
URP

Job description

IGG Canada is seeking an Intermediate Technical Artist to bridge art and technology for our mobile game development team in Vancouver. You will collaborate with artists, designers, and programmers to create stylized shaders, optimize assets, and improve art production workflows in Unity on a fully on-site basis at 988 West Broadway, Vancouver.

The ideal candidate has 2–3 years of professional experience, strong Unity knowledge, and a solid understanding of the 3D art pipeline.

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