Senior 3D Artist - Unannounced Project

Lightfox Games

Vancouver

Hybrid

CAD 95,000 - 120,000

Full time

14 days+
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Benefits offered by this job

Health coverage
Vision coverage
Dental coverage
RRSP matching
Equity

Job summary

Lightfox Games in Vancouver is seeking a Senior 3D Artist to join our hybrid studio for an unannounced mobile game based on a world-class IP. You will own 3D art from concept to final polish, collaborating with art, design and engineering to deliver performant mobile assets.

Bring 5+ years of shipped-title experience, strong portfolio, proficiency in Maya/ZBrush/Substance/Photoshop, and solid Unity knowledge to balance fidelity with mobile constraints while mentoring others in a fast-moving team.

Qualifications

  • 5+ years of professional game development experience with senior-level ownership on at least one shipped title.
  • Strong portfolio demonstrating 3D modeling, texturing and material creation across asset types.
  • Proficiency with industry tools (Maya, ZBrush, Substance Painter/Designer, Photoshop).
  • Experience with Unity and asset pipelines.
  • Understanding of real-time rendering constraints and mobile texture budgets.

Responsibilities

  • Create high-quality 3D assets for mobile, including characters, props and weapons.
  • Collaborate to establish and maintain art pipelines, standards and best practices.
  • Optimize models, textures and materials for mobile performance while preserving fidelity.
  • Mentor other artists and raise overall quality.
  • Contribute to visual development from concept to in-engine polish.

Skills

Years of experience
3D art ownership
Portfolio
Maya
ZBrush
Substance Painter/Designer
Photoshop
Unity
PBR workflows

Tools

Maya
ZBrush
Substance Painter/Designer
Photoshop
Unity

Job description

Lightfox Games is seeking a talented and enthusiastic Senior 3D Artist to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person.

Responsibilities
  • Create high-quality 3D assets including characters, props, and weapons that meet mobile performance requirements and align with the IP's visual identity
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Contribute to the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 5+ years of professional game development experience, including senior-level ownership of 3D art on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience creating art for mobile free-to-play games
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience leveraging AI tools in art production workflows
Compensation

CA$95,000 – CA$120,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.

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