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Ubisoft Montreal is seeking an Animation Programmer to join a small, empowered team working on an ambitious Unreal Engine multiplayer project. You will build and optimize animation systems and tools, collaborating closely with animators, programmers and motion capture specialists to translate creative needs into technical solutions.
You should have strong C++/C# skills, 3D math knowledge and experience with real-time animation, IK, rigging and related concepts.
Ubisoft is looking for an experienced Animation Programmer to join a small, collaborative team in Montreal working on an ambitious multiplayer experience built with Unreal Engine. The role focuses on developing scalable animation systems, tools and workflows that bring characters and game worlds to life. You’ll work closely with animation, programming and motion capture teams while combining strong programming skills with an understanding of 3D animation. The position is full-time, permanent and office-based in Montreal.
Ubisoft is one of the world’s leading video game companies, with development teams located across the globe.
The company is known for creating major franchises and memorable interactive experiences, including Assassin’s Creed, Rainbow Six and Just Dance, along with many other original games.
Ubisoft brings together artists, programmers, designers, animators, writers and other specialists to create games that connect with players around the world.
The company also places importance on collaboration and diverse perspectives, recognizing that different experiences and ideas can contribute to stronger teams and player experiences.
Ubisoft Montreal is looking for an Animation Programmer to join a small and empowered development team working on an ambitious multiplayer project.
The team is building the experience using Unreal Engine and is looking for a hands‑on developer who enjoys solving technical challenges and taking ownership of their work.
As an Animation Programmer, you’ll sit at the intersection of programming and animation. You’ll help build the technology that allows animations to work smoothly and naturally within the game.
Your work will cover animation systems, tools, technical solutions and new animation technologies. You’ll collaborate directly with animators, programmers and motion capture specialists to understand their needs and turn those requirements into practical technical solutions.
You’ll design, develop and maintain animation systems that can support the needs of a modern multiplayer game.
Your responsibilities will include:
You’ll also help create tools and workflows that make it easier for animators and other developers to produce high‑quality content.
This may include:
This role involves close collaboration with several disciplines.
You’ll work with:
You’ll help understand their requirements and translate creative and production needs into effective programming solutions.
Animation technology continues to evolve, and you’ll have the opportunity to explore new approaches.
You’ll research and experiment with techniques such as:
You’ll also keep up with developments in animation technology and share useful knowledge with the wider team.
Animation systems need to perform efficiently in a real‑time game environment.
You’ll be expected to write clean and structured code while considering:
You’ll analyze existing systems, identify performance problems and implement improvements where necessary.
This role isn’t only about writing code.
You’ll need to understand how programming decisions affect the final visual result. You’ll combine a technical understanding of game development with an appreciation for animation and visual quality.
You may work on solutions where technical performance and artistic requirements need to be balanced.
Your ability to communicate with artists and explain technical concepts clearly will be an important part of the role.
We’re looking for a developer who enjoys working on animation technology and collaborating with creative teams.
You should have:
The team is looking for someone who enjoys taking ownership of their work and contributing directly to the development process.
You’ll have the opportunity to participate in discussions, investigate technical challenges, propose solutions and help improve the way animation technology is developed and used by the team.
Because the project is being developed as a collaborative multiplayer experience, you’ll work with different disciplines to make sure animation technology supports both gameplay and the overall player experience.
Animation programming plays an important role in making characters and gameplay feel responsive and believable.
The systems you build can influence how characters move, react to their surroundings and interact with the game world.
By combining programming, animation knowledge and technical problem-solving, you’ll help create the foundation that allows the animation team to deliver high‑quality experiences inside the game.
If you enjoy programming, have an interest in animation technology and want to work closely with artists and developers on an ambitious Unreal Engine multiplayer project, this Animation Programmer position offers an opportunity to contribute to the development of animation systems from the technical side.
You’ll work as part of a small, collaborative team where your technical ideas and solutions can directly contribute to the project.