Gameplay Animator - AAA Third-Person Action

Ubisoft Montréal

Montreal (administrative region)

On-site

CAD 65,000 - 90,000

Full time

26 hours ago
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Job summary

Ubisoft Montréal is seeking a Gameplay Animator to create and tune animations for the main character in a bold third-person view. You will build animations that follow the visual language set by the Animation Director and align with game design constraints, while collaborating closely with designers and programmers.

You will process motion capture data, refine animation assets for the engine, export and integrate them, test in-game, and help shape the final feel of gameplay.

Qualifications

  • Proven experience creating gameplay animations for video games.
  • Strong expertise in motion capture data processing.
  • Solid understanding of technical constraints related to game engine integration.
  • Able to deliver high-quality work under production constraints.
  • Familiarity with MotionBuilder is a plus.

Responsibilities

  • Create third-person animations following the visual language defined by the Animation Director and game design constraints.
  • Process and enhance motion capture data, which is used as a foundation for animation systems.
  • Fine-tune animation data for the game engine with high precision.
  • Export and integrate animations with designers and programmers according to technical guidelines.
  • Test, review, and iterate on animation systems in-game.
  • Collaborate with fellow animators, the Animation Director, programmers and designers to deliver features on time and at the expected quality.

Skills

Gameplay animation
3C animation
Motion capture
Team collaboration
Engine integration
Attention to detail

Tools

MotionBuilder

Job description

Ubisoft Montréal is seeking a Gameplay Animator to create and tune animations for the main character in a bold third-person view. You will build animations that follow the visual language set by the Animation Director and align with game design constraints, while collaborating closely with designers and programmers.

You will process motion capture data, refine animation assets for the engine, export and integrate them, test in-game, and help shape the final feel of gameplay.

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