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Ubisoft Montreal is looking for a 3D Programmer to contribute to the rendering engine for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain stability and performance across PlayStation 5, Xbox Series X/S, and PC.
Responsibilities include diagnosing GPU hangs, optimizing the rendering pipeline, and designing rendering solutions for consoles with constrained hardware.
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You'll get the chance to work with teams and projects that inspire and challenge you every single day.