3D Programmer - (Assassin's Creed HEXE)

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 90,000 - 130,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Ubisoft Montreal is looking for a 3D Programmer to contribute to the rendering engine for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain stability and performance across PlayStation 5, Xbox Series X/S, and PC.

Responsibilities include diagnosing GPU hangs, optimizing the rendering pipeline, and designing rendering solutions for consoles with constrained hardware.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing, and compute pipelines.
  • Experience shipping games on PS5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.

Responsibilities

  • Contribute to the rendering engine across opaque rendering, shadows, post-processing, and compute-based systems.
  • Collaborate with the Anvil Pipeline Rendering Team to support rendering development.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with limited hardware.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

Skills

Real-time rendering
Opaque rendering
Shadows & post-processing
GPU profiling
GPU hangs troubleshooting
Large codebases
Consoles development

Education

BSc in CS/CE

Tools

Anvil
Toolmode

Job description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

JOB DESCRIPTION

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do
  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.
QUALIFICATIONS
What you bring to the team
  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands‑on experience shipping games on PlayStation 5,Xbox Series X/S , or Nintendo Switch 2 .
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You'll get the chance to work with teams and projects that inspire and challenge you every single day.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Programmer - (Assassin's Creed HEXE)
3D Programmer - (Assassin's Creed HEXE)

Ubisoft Montréal • Montreal

On-site
CAD 90,000 - 130,000
3D Programmer - (Assassin's Creed HEXE)
3D Programmer - (Assassin's Creed HEXE)

Ubisoft • Montreal

On-site
CAD 90,000 - 120,000
3D Programming Team Lead (March of Giants)
3D Programming Team Lead (March of Giants)

Ubisoft Entertainment Inc. • Montreal

On-site
CAD 100,000 - 140,000
Ubisoft — 3D Programmer, Assassin’s Creed HEXE — Montréal, Québec, Canada
Ubisoft — 3D Programmer, Assassin’s Creed HEXE — Montréal, Québec, Canada

Ubisoft • Montreal

On-site
CAD 90,000 - 130,000
Programmeur.euse 3D - (Assassin's Creed HEXE)
Programmeur.euse 3D - (Assassin's Creed HEXE)

Ubisoft • Montreal

On-site
CAD 90,000 - 120,000
Senior 3D Programmer
Senior 3D Programmer

Ubisoft Montréal • Montreal

On-site
CAD 110,000 - 140,000
Programmeur.euse 3D - (Assassin's Creed HEXE)
Programmeur.euse 3D - (Assassin's Creed HEXE)

Ubisoft Entertainment S.A • Montreal

On-site
CAD 90,000 - 120,000
3D Programming Team Lead (March of Giants)
3D Programming Team Lead (March of Giants)

Ubisoft Montréal • Montreal

On-site
CAD 120,000 - 170,000
3D Programming Team Lead
3D Programming Team Lead

Massive • Montreal (administrative region)

Hybrid
CAD 110,000 - 160,000
Technical Art Director (Unreal)
Technical Art Director (Unreal)

Ubisoft Entertainment Inc. • Montreal

On-site
CAD 90,000 - 130,000