3D Programming Team Lead (March of Giants)

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 100,000 - 140,000

Full time

14 days+

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Job summary

Ubisoft Montreal is seeking a 3D Programming Team Lead to guide the development and optimization of the project's 3D systems, working closely with technical and artistic teams to ensure a cohesive vision and high-performance results.

You will profile and optimize GPU usage, define technical constraints with the Graphics TD, analyze 3D requirements, and lead the implementation of new 3D systems while aligning with project goals and production needs.

Qualifications

  • Degree in CS or equivalent with strong 3D programming experience.
  • Minimum of 7 years of programming experience.
  • Strong knowledge of linear algebra for 3D graphics.
  • Experience with GPU profiling and debugging tools.

Responsibilities

  • Profile and optimize GPU usage to maintain high performance.
  • Collaborate with Graphics TD to define constraints and communicate possibilities to artists.
  • Analyze 3D vision and assess feasibility of requirements.
  • Evaluate existing engine 3D features for project objectives.
  • Design and implement new 3D systems as needed.
  • Propose improvements inspired by industry best practices.
  • Ensure 3D systems align with goals and integrate with codebase.
  • Support 3D systems across production.
  • Document systems and workflows for knowledge sharing.

Skills

7+ years experience
GPU optimization
DirectX/Vulkan
Unreal Engine 5
Shader programming
3D math
Code optimization

Education

Bachelor's degree in CS/Engineering

Tools

RenderDoc
NVIDIA Nsight

Job description

3D Programming Team Lead (March of Giants)

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION

As a 3D Programming Team Lead at Ubisoft Montreal, you will guide the development and optimization of the project's 3D systems while working closely with technical and artistic teams to ensure a cohesive vision and high-performance results.

What you’ll do
  • Profile and optimize GPU usage to maintain high performance.
  • Collaborate with the Graphics Technical Director to define technical constraints and communicate technical possibilities to artistic teams.
  • Analyze the project's 3D vision and assess the technical feasibility of identified requirements.
  • Evaluate existing engine 3D features and determine their suitability for the project's objectives.
  • Design and implement new 3D systems when required.
  • Propose improvements and innovations inspired by industry best practices.
  • Ensure new 3D systems align with project goals and integrate seamlessly with the existing codebase.
  • Support 3D systems and features throughout production.
  • Identify and resolve 3D-related bugs reported by development and quality assurance teams.Document systems and workflows to facilitate knowledge sharing and enable effective use by other disciplines.
QUALIFICATIONS

What you bring to the team

  • A degree in Computer Science, Computer Engineering, or equivalent training and experience.
  • Minimum of 7 years of programming experience.
  • Strong knowledge of linear algebra applied to 3D programming.
  • Deep understanding of GPU architecture and performance optimization techniques.
  • Hands-on experience with low-level 3D APIs such as DirectX or Vulkan.
  • Understanding of shader languages and their integration within rendering pipelines.
  • Knowledge of software design best practices and CPU/GPU memory trade-offs.
  • Strong analytical and problem-solving skills.
  • Excellent communication skills and the ability to collaborate effectively with multidisciplinary teams.
  • Adaptability and comfort working in a fast-evolving environment.
  • Experience with Unreal Engine 5 (or a similar game engine).
  • Familiarity with GPU profiling and debugging tools such as RenderDoc, NVIDIA Nsight, or equivalent.
I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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