Technical Art Director (Unreal)

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 90,000 - 130,000

Full time

10 days ago

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Job summary

Ubisoft Montreal is seeking a Technical Art Director to lead rendering strategies and ensure production quality across Unreal engine features. You will collaborate with leadership, programming, and creative teams to shape technical direction and feasibility.

You will mentor a small team of Technical Artists, develop workflows and tools, and drive performance optimizations while maintaining standards and documentation. Strong Unreal expertise and graphics programming experience are essential.

Qualifications

  • Experience leading technical art or graphics programming teams.
  • Strong Unreal engine expertise and rendering systems knowledge.
  • Ability to design and implement tools and workflows for production pipelines.

Responsibilities

  • Define technical vision with leadership and feasibility for graphical features.
  • Supervise and mentor a team of Technical Artists and Principal Technical Artist.
  • Develop and maintain Unreal-based technical solutions to support visuals and production needs.
  • Evaluate constraints on rendering, memory, performance, and graphics systems and propose solutions.
  • Design and improve tools/workflows to support production pipelines.
  • Support cross-functional teams in solving complex technical challenges.
  • Define technical standards, best practices, and documentation.
  • Lead technical reviews and drive improvements to graphics production processes.
  • Monitor tech advancements and share learnings with teams.
  • Contribute to recruiting, mentoring, and developing technical art talent.

Skills

Unreal
Rendering
Mentoring
Graphics programming
Team leadership

Tools

Maya
3ds Max
Substance Painter
C++
Python
C#

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION

As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.

You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.

What you’ll do
  • Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
  • Supervise and support a team of three Technical Artists and one Principal Technical Artist
  • Develop and maintain technical solutions in Unreal to support visual goals and production needs
  • Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
  • Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
  • Support creative and programming teams in solving complex technical challenges
  • Define and maintain technical standards, best practices, and reference documentation
  • Prepare technical reviews and recommend improvements to graphics production processes
  • Monitor relevant technological advancements and share learnings with teams
  • Contribute to recruiting, mentoring, and developing technical art talent
QUALIFICATIONS

What you bring to the team

  • Experience in technical direction within technical art or graphics programming in the video game industry
  • Experience managing, mentoring, or coordinating technical teams
  • Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
  • Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
  • Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
  • Understanding of programming or scripting languages such as C++, Python, or C#
  • Ability to clearly communicate technical concepts to a variety of partners
  • Collaborative, structured, and solution-oriented approach
I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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